Hello,

I'm sorry for bothering you, and I seem to be obviously missing
something, but I'm really wondering why we check try_check_zero()
again in the state, SCAN1, for the previous srcu_idx.

I mean, since we've already checked try_check_zero() in the previous
grace period and gotten 'true' as a return value, all readers who see
the flipped idx via srcu_flip() won't update the src_{lock,unlock}_count
for the previous idx until it gets flipped back again.

Is there any reasons we check try_check_zero() again in the state, SCAN1?
Is there any problems if the following patch's applied?

Thanks in advance,
Byungchul

---
 kernel/rcu/srcutree.c | 16 +---------------
 1 file changed, 1 insertion(+), 15 deletions(-)

diff --git a/kernel/rcu/srcutree.c b/kernel/rcu/srcutree.c
index 39e50fe..215c44a 100644
--- a/kernel/rcu/srcutree.c
+++ b/kernel/rcu/srcutree.c
@@ -1125,24 +1125,10 @@ static void srcu_advance_state(struct srcu_struct *sp)
                        mutex_unlock(&sp->srcu_gp_mutex);
                        return; /* Someone else started the grace period. */
                }
-       }
-
-       if (rcu_seq_state(READ_ONCE(sp->srcu_gp_seq)) == SRCU_STATE_SCAN1) {
-               idx = 1 ^ (sp->srcu_idx & 1);
-               if (!try_check_zero(sp, idx, 1)) {
-                       mutex_unlock(&sp->srcu_gp_mutex);
-                       return; /* readers present, retry later. */
-               }
                srcu_flip(sp);
-               rcu_seq_set_state(&sp->srcu_gp_seq, SRCU_STATE_SCAN2);
        }
 
-       if (rcu_seq_state(READ_ONCE(sp->srcu_gp_seq)) == SRCU_STATE_SCAN2) {
-
-               /*
-                * SRCU read-side critical sections are normally short,
-                * so check at least twice in quick succession after a flip.
-                */
+       if (rcu_seq_state(READ_ONCE(sp->srcu_gp_seq)) == SRCU_STATE_SCAN1) {
                idx = 1 ^ (sp->srcu_idx & 1);
                if (!try_check_zero(sp, idx, 2)) {
                        mutex_unlock(&sp->srcu_gp_mutex);
-- 
1.9.1

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