On Wed, Feb 28, 2018 at 09:21:15PM +0200, Andy Shevchenko wrote: > On Wed, Feb 28, 2018 at 8:43 PM, Rodrigo Rivas Costa > <rodrigorivasco...@gmail.com> wrote: > > There are two ways to connect the Steam Controller: directly to the USB > > or with the USB wireless adapter. Both methods are similar, but the > > wireless adapter can connect up to 4 devices at the same time. > > > > The wired device will appear as 3 interfaces: a virtual mouse, a virtual > > keyboard and a custom HID device. > > > > The wireless device will appear as 5 interfaces: a virtual keyboard and > > 4 custom HID devices, that will remain silent until a device is actually > > connected. > > > > The custom HID device has a report descriptor with all vendor specific > > usages, so the hid-generic is not very useful. In a PC/SteamBox Valve > > Steam Client provices a software translation by using direct USB access > > and a creates a uinput virtual gamepad. > > > > This driver was reverse engineered to provide direct kernel support in > > case you cannot, or do not want to, use Valve Steam Client. It disables > > the virtual keyboard and mouse, as they are not so useful when you have > > a working gamepad. > > > > +// SPDX-License-Identifier: GPL-2.0 > > > +MODULE_LICENSE("GPL"); > > Not the same.
Hmmm... I copied from usb-skeleton.c, IIRC... I'll change to GPL-2.0+, that would be correct, I think. > > > +static void steam_unregister(struct steam_device *steam) > > +{ > > + struct input_dev *input; > > + > > + rcu_read_lock(); > > + input = rcu_dereference(steam->input); > > + rcu_read_unlock(); > > + > > > + if (input) { > > if (!input) > return; > > ? That was because of symmetry, because further patches add more objects. Then if (input) free(input); if (battery) free(battery); /* in the future *( if (input_gyro) free(input_gyro); Sure, the last one can do an early return, but you break symmetry. > > > + RCU_INIT_POINTER(steam->input, NULL); > > + synchronize_rcu(); > > + hid_info(steam->hdev, "Steam Controller disconnected"); > > + input_unregister_device(input); > > + } > > +} > > > +static bool steam_is_valve_interface(struct hid_device *hdev) > > +{ > > + struct hid_report_enum *rep_enum; > > + struct hid_report *hreport; > > + > > + /* > > + * The wired device creates 3 interfaces: > > + * 0: emulated mouse. > > + * 1: emulated keyboard. > > + * 2: the real game pad. > > + * The wireless device creates 5 interfaces: > > + * 0: emulated keyboard. > > + * 1-4: slots where up to 4 real game pads will be connected to. > > + * We know which one is the real gamepad interface because they are > > the > > + * only ones with a feature report. > > + */ > > + rep_enum = &hdev->report_enum[HID_FEATURE_REPORT]; > > > + list_for_each_entry(hreport, &rep_enum->report_list, list) { > > + /* should we check hreport->id == 0? */ > > + return true; > > + } > > + return false; > > So, for now it's just an equivalent of > > return !list_empty(); > > ? I was expecting to add a few more checks in the middle, but those weren't needed at the end. I'll change that. > > > +} > > > + /* > > + * From this point on, if anything fails return 0 and ignores > > + * the error, so that the default HID devices are still bound. > > + */ > > + steam = devm_kzalloc(&hdev->dev, > > + sizeof(struct steam_device), GFP_KERNEL); > > sizeof(*steam) saves a line. Right, changed. > > > + if (!steam) { > > + ret = -ENOMEM; > > + goto mem_fail; > > + } > > > +static void steam_remove(struct hid_device *hdev) > > +{ > > + struct steam_device *steam = hid_get_drvdata(hdev); > > + > > + if (steam && (steam->quirks & STEAM_QUIRK_WIRELESS)) { > > + hid_info(hdev, "Steam wireless receiver disconnected"); > > + hid_hw_close(hdev); > > + } > > + > > + hid_hw_stop(hdev); > > + > > + if (steam) { > > + cancel_work_sync(&steam->work_connect); > > + steam_unregister(steam); > > > + hid_set_drvdata(hdev, NULL); > > Hmm.. Doesn't HID do this? Do you mean the hid_set_drvdata(hdev, NULL)? I'm not sure, I didn't see that on hid-core.c or hid-generic.c. And a call like this is done in many modules... so I did the same, just to be sure. > > > + } > > if (steam) { > ... > hid_hw_stop(hdev); > ... > } else { > hid_hw_stop(hdev); > } > > ? I have no real preference. Your version has two 'if', mine has two 'if'. What about: static void steam_remove(struct hid_device *hdev) { struct steam_device *steam = hid_get_drvdata(hdev); if (!steam) { hid_hw_stop(hdev); return; } if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver disconnected"); hid_hw_close(hdev); } hid_hw_stop(hdev); cancel_work_sync(&steam->work_connect); steam_unregister(steam); hid_set_drvdata(hdev, NULL); } > > > +} > > > +static void steam_do_input_event(struct steam_device *steam, > > + struct input_dev *input, u8 *data) > > +{ > > + /* 24 bits of buttons */ > > + u8 b8, b9, b10; > > + bool lpad_touched, lpad_and_joy; > > + > > + b8 = data[8]; > > + b9 = data[9]; > > + b10 = data[10]; > > + > > + input_report_abs(input, ABS_Z, data[11]); > > + input_report_abs(input, ABS_RZ, data[12]); > > + > > + /* > > + * These two bits tells how to interpret the values X and Y. > > + * lpad_and_joy tells that the joystick and the lpad are used at the > > + * same time. > > + * lpad_touched tells whether X/Y are to be read as lpad coord or > > + * joystick values. > > + * (lpad_touched || lpad_and_joy) tells if the lpad is really > > touched. > > + */ > > > + lpad_touched = b10 & 0x08; > > BIT(3) ? > > > + lpad_and_joy = b10 & 0x80; > > BIT(7) ? > > > + input_event(input, EV_KEY, BTN_TR2, !!(b8 & 0x01)); > > + input_event(input, EV_KEY, BTN_TL2, !!(b8 & 0x02)); > > + input_event(input, EV_KEY, BTN_TR, !!(b8 & 0x04)); > > + input_event(input, EV_KEY, BTN_TL, !!(b8 & 0x08)); > > + input_event(input, EV_KEY, BTN_Y, !!(b8 & 0x10)); > > + input_event(input, EV_KEY, BTN_B, !!(b8 & 0x20)); > > + input_event(input, EV_KEY, BTN_X, !!(b8 & 0x40)); > > + input_event(input, EV_KEY, BTN_A, !!(b8 & 0x80)); > > + input_event(input, EV_KEY, BTN_SELECT, !!(b9 & 0x10)); > > + input_event(input, EV_KEY, BTN_MODE, !!(b9 & 0x20)); > > + input_event(input, EV_KEY, BTN_START, !!(b9 & 0x40)); > > + input_event(input, EV_KEY, BTN_GEAR_DOWN, !!(b9 & 0x80)); > > + input_event(input, EV_KEY, BTN_GEAR_UP, !!(b10 & 0x01)); > > + input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & 0x04)); > > + input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & 0x40)); > > + input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy); > > + input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & 0x10)); > > BIT(x) ? > > > + > > + input_report_abs(input, ABS_HAT0X, > > + !!(b9 & 0x02) - !!(b9 & 0x04)); > > + input_report_abs(input, ABS_HAT0Y, > > + !!(b9 & 0x08) - !!(b9 & 0x01)); > > BIT(x) ? That's certainly nicer. Changed. > > > +} > > > +static int steam_raw_event(struct hid_device *hdev, > > + struct hid_report *report, u8 *data, > > + int size) > > +{ > > + struct steam_device *steam = hid_get_drvdata(hdev); > > + struct input_dev *input; > > + > > > + if (!steam) > > + return 0; > > When it's possible? That's because how the new automatic unbinding/rebinding of hid-generic works. This driver binds all the interfaces of the device, including the virtual mouse and keyboard (!steam_is_valve_interface()). Those hid_devices do not have a steam_device, but they still generate raw_events. > > > + return 0; > > +} > > -- > With Best Regards, > Andy Shevchenko Regards. Rodrigo.