Hi Waiman,

On Mon, Apr 09, 2018 at 02:08:52PM -0400, Waiman Long wrote:
> @@ -311,13 +320,19 @@ void queued_spin_lock_slowpath(struct qspinlock *lock, 
> u32 val)
>               return;
>  
>       /*
> -      * wait for in-progress pending->locked hand-overs
> +      * wait for in-progress pending->locked hand-overs with a
> +      * limited number of spins.
>        *
>        * 0,1,0 -> 0,0,1
>        */
>       if (val == _Q_PENDING_VAL) {
> -             while ((val = atomic_read(&lock->val)) == _Q_PENDING_VAL)
> +             int cnt = _Q_PENDING_LOOP;
> +
> +             while ((val = atomic_read(&lock->val)) == _Q_PENDING_VAL) {
> +                     if (!--cnt)
> +                             goto queue;
>                       cpu_relax();
> +             }
>       }

In my model, the pathological case is not this loop but the following
one (trylock || pending):

P0:                                     P1:
queued_spin_lock() fails                queued_spin_lock() succeeds
queued_spin_lock_slowpath()
        val == _Q_LOCKED_VAL
        new = _Q_LOCKED_VAL |
                _Q_PENDING_VAL
                                        queued_spin_unlock()
                                                lock->val == 0
        cmpxchg(&lock->val, val, new)
                fails
        val = old (0)
        repeat for (;;) loop:
        new = _Q_LOCKED_VAL
                                        queued_spin_lock() succeeds
                                                lock->val == _Q_LOCKED_VAL
        cmpxchg(&lock->val, val, new)
                fails
        val = old (_Q_LOCKED_VAL)
        repeat for (;;) loop:

        ... and we are back to the P0 state above when it first entered
        the loop, hence no progress. P1 never enters slowpath.

I think the pending bounded loop in your patch is needed for a three CPU
scenario where two of them can hand over _Q_PENDING_VAL while the third
doesn't make progress. I tried modeling 3 CPUs to see but the tool still
hits the for (;;) loop case rather than pending wait loop. Maybe a
combination of Will's changes to the (trylock || pending) loop with your
bounded pending hand-over?

-- 
Catalin

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