On 04/24/2018 12:14 PM, Eric W. Biederman wrote:
Andrey Grodzovsky <andrey.grodzov...@amd.com> writes:

If the ring is hanging for some reason allow to recover the waiting
by sending fatal signal.

Originally-by: David Panariti <david.panar...@amd.com>
Signed-off-by: Andrey Grodzovsky <andrey.grodzov...@amd.com>
---
  drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c | 14 ++++++++++----
  1 file changed, 10 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c 
b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
index eb80edf..37a36af 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
@@ -421,10 +421,16 @@ int amdgpu_ctx_wait_prev_fence(struct amdgpu_ctx *ctx, 
unsigned ring_id)
if (other) {
                signed long r;
-               r = dma_fence_wait_timeout(other, false, MAX_SCHEDULE_TIMEOUT);
-               if (r < 0) {
-                       DRM_ERROR("Error (%ld) waiting for fence!\n", r);
-                       return r;
+
+               while (true) {
+                       if ((r = dma_fence_wait_timeout(other, true,
+                                       MAX_SCHEDULE_TIMEOUT)) >= 0)
+                               return 0;
+
+                       if (fatal_signal_pending(current)) {
+                               DRM_ERROR("Error (%ld) waiting for fence!\n", 
r);
+                               return r;
+                       }
It looks like if you make this code say:
                        if (fatal_signal_pending(current) ||
                            (current->flags & PF_EXITING)) {
                                DRM_ERROR("Error (%ld) waiting for fence!\n", 
r);
                                return r;
                }
        }
Than you would not need the horrible hack want_signal to deliver signals
to processes who have passed exit_signal() and don't expect to need
their signal handling mechanisms anymore.

Let me clarify,  the change in want_signal wasn't addressing this code but hang in drm_sched_entity_do_release->wait_event_killable, when you try to gracefully terminate by waiting
for all job completions on the GPU pipe you process is using.

Andrey


Eric


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