On 10/5/18 8:17 AM, Jason Gunthorpe wrote:
> On Thu, Oct 04, 2018 at 09:02:24PM -0700, john.hubb...@gmail.com wrote:
>> From: John Hubbard <jhubb...@nvidia.com>
>>
>> Introduces put_user_page(), which simply calls put_page().
>> This provides a way to update all get_user_pages*() callers,
>> so that they call put_user_page(), instead of put_page().
>>
>> Also introduces put_user_pages(), and a few dirty/locked variations,
>> as a replacement for release_pages(), for the same reasons.
>> These may be used for subsequent performance improvements,
>> via batching of pages to be released.
>>
>> This prepares for eventually fixing the problem described
>> in [1], and is following a plan listed in [2], [3], [4].
>>
>> [1] https://lwn.net/Articles/753027/ : "The Trouble with get_user_pages()"
>>
>> [2] https://lkml.kernel.org/r/20180709080554.21931-1-jhubb...@nvidia.com
>>     Proposed steps for fixing get_user_pages() + DMA problems.
>>
>> [3]https://lkml.kernel.org/r/20180710082100.mkdwngdv5kkrc...@quack2.suse.cz
>>     Bounce buffers (otherwise [2] is not really viable).
>>
>> [4] https://lkml.kernel.org/r/20181003162115.gg24...@quack2.suse.cz
>>     Follow-up discussions.
>>
[...]
>>  
>> +/* Placeholder version, until all get_user_pages*() callers are updated. */
>> +static inline void put_user_page(struct page *page)
>> +{
>> +    put_page(page);
>> +}
>> +
>> +/* For get_user_pages*()-pinned pages, use these variants instead of
>> + * release_pages():
>> + */
>> +static inline void put_user_pages_dirty(struct page **pages,
>> +                                    unsigned long npages)
>> +{
>> +    while (npages) {
>> +            set_page_dirty(pages[npages]);
>> +            put_user_page(pages[npages]);
>> +            --npages;
>> +    }
>> +}
> 
> Shouldn't these do the !PageDirty(page) thing?
> 

Well, not yet. This is the "placeholder" patch, in which I planned to keep
the behavior the same, while I go to all the get_user_pages call sites and 
change 
put_page() and release_pages() over to use these new routines.

After the call sites are changed, then these routines will be updated to do 
more.
[2], above has slightly more detail about that.


thanks,
-- 
John Hubbard
NVIDIA

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