On Fri, 28 Sep 2018 16:21:25 -0700
Eric Anholt <e...@anholt.net> wrote:

> Since this is UAPI, it's good to document what exactly the guarantees
> we're providing are.
> 
> Signed-off-by: Eric Anholt <e...@anholt.net>

Reviewed-by: Boris Brezillon <boris.brezil...@bootlin.com>

> ---
>  include/uapi/drm/v3d_drm.h | 10 ++++++++++
>  1 file changed, 10 insertions(+)
> 
> diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
> index 7b6627783608..f446656d00b1 100644
> --- a/include/uapi/drm/v3d_drm.h
> +++ b/include/uapi/drm/v3d_drm.h
> @@ -58,6 +58,11 @@ struct drm_v3d_submit_cl {
>        * coordinate shader to determine where primitives land on the screen,
>        * then writes out the state updates and draw calls necessary per tile
>        * to the tile allocation BO.
> +      *
> +      * This BCL will block on any previous BCL submitted on the
> +      * same FD, but not on any RCL or BCLs submitted by other
> +      * clients -- that is left up to the submitter to control
> +      * using in_sync_bcl if necessary.
>        */
>       __u32 bcl_start;
>  
> @@ -69,6 +74,11 @@ struct drm_v3d_submit_cl {
>        * This is the second set of commands executed, which will either
>        * execute the tiles that have been set up by the BCL, or a fixed set
>        * of tiles (in the case of RCL-only blits).
> +      *
> +      * This RCL will block on this submit's BCL, and any previous
> +      * RCL submitted on the same FD, but not on any RCL or BCLs
> +      * submitted by other clients -- that is left up to the
> +      * submitter to control using in_sync_rcl if necessary.
>        */
>       __u32 rcl_start;
>  

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