On Thu, Nov 29, 2018 at 10:44:25AM +0100, Petr Mladek wrote:
> @@ -309,40 +297,33 @@ static ssize_t enabled_store(struct kobject *kobj, 
> struct kobj_attribute *attr,
>  
>       mutex_lock(&klp_mutex);
>  
> -     if (!klp_is_patch_registered(patch)) {
> -             /*
> -              * Module with the patch could either disappear meanwhile or is
> -              * not properly initialized yet.
> -              */
> -             ret = -EINVAL;
> -             goto err;
> -     }
> -
>       if (patch->enabled == enabled) {
>               /* already in requested state */
>               ret = -EINVAL;
> -             goto err;
> +             goto out;
>       }
>  
> -     if (patch == klp_transition_patch) {
> +     /*
> +      * Allow to reverse a pending transition in both ways. It might be
> +      * necessary to complete the transition without forcing and breaking
> +      * the system integrity.
> +      *
> +      * Do not allow to re-enable a disabled patch because this interface
> +      * is being destroyed.
> +      */
> +     if (patch == klp_transition_patch)
>               klp_reverse_transition();
> -     } else if (enabled) {
> -             ret = __klp_enable_patch(patch);
> -             if (ret)
> -                     goto err;
> -     } else {
> +     else if (!enabled)
>               ret = __klp_disable_patch(patch);
> -             if (ret)
> -                     goto err;
> -     }
> +     else
> +             ret = -EINVAL;

Now that we can't re-enable a patch, I wonder if we really need both the
'patch->enabled' and 'klp_target_state' variables?

A patch is now always enabled, unless it's in transition, in which case
its 'enabled' state is the same as 'klp_target_state'.

For example I wonder if we could get rid of 'klp_target_state', since it
should be the same as 'klp_transition_patch->enabled'.

Or alternatively we could get rid of 'patch->enabled', since it should
be the same as

        patch == klp_transition_patch ? klp_target_state : true

Of course this could be a follow-on cleanup patch, which could be done
in the future, so as not to hold up the merging of these patches
anymore.

-- 
Josh

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