* John <[EMAIL PROTECTED]> wrote:

> Ingo-
> 
> Why not perform the same test using the native linux Q3 client to 
> compare numbers to wine? [...]

I regularly test native Linux games on CFS, and they all behave well. 
While waiting for more detailed data from Kasper i was looking for 
atypical stuff in Kasper's description about what his workload involves, 
and what looked a bit atypical was that Kasper's workload also involved 
gaming under Wine:

> > > my test subjects are quake(s), world of warcraft via wine, unreal 
> > > tournament 2004. [...]

and Wine is a more complex server/client scenario instead of a single 
(and simple) standalone Quake3 binary that the Linux binary does. So it 
looked more interesting from a scheduler workload (and scheduler 
regression) POV. In any case i'll need more info from Kasper.

        Ingo
-
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