Get rid of boilerplate code by using module_platform_driver macro
for v3d_drm.

Signed-off-by: Qinglang Miao <miaoqingl...@huawei.com>
---
 drivers/gpu/drm/v3d/v3d_drv.c | 13 +------------
 1 file changed, 1 insertion(+), 12 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index 82a7dfdd1..9f7c26193 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -358,18 +358,7 @@ static struct platform_driver v3d_platform_driver = {
        },
 };
 
-static int __init v3d_drm_register(void)
-{
-       return platform_driver_register(&v3d_platform_driver);
-}
-
-static void __exit v3d_drm_unregister(void)
-{
-       platform_driver_unregister(&v3d_platform_driver);
-}
-
-module_init(v3d_drm_register);
-module_exit(v3d_drm_unregister);
+module_platform_driver(v3d_platform_driver);
 
 MODULE_ALIAS("platform:v3d-drm");
 MODULE_DESCRIPTION("Broadcom V3D DRM Driver");
-- 
2.25.1

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