Get rid of boilerplate code by using module_platform_driver macro for v3d_drm.
Signed-off-by: Qinglang Miao <miaoqingl...@huawei.com> --- drivers/gpu/drm/v3d/v3d_drv.c | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c index 82a7dfdd1..9f7c26193 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.c +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -358,18 +358,7 @@ static struct platform_driver v3d_platform_driver = { }, }; -static int __init v3d_drm_register(void) -{ - return platform_driver_register(&v3d_platform_driver); -} - -static void __exit v3d_drm_unregister(void) -{ - platform_driver_unregister(&v3d_platform_driver); -} - -module_init(v3d_drm_register); -module_exit(v3d_drm_unregister); +module_platform_driver(v3d_platform_driver); MODULE_ALIAS("platform:v3d-drm"); MODULE_DESCRIPTION("Broadcom V3D DRM Driver"); -- 2.25.1