Hi Daniel,

Thank you for the patch.

On Thu, Dec 17, 2020 at 11:43:29PM +0000, Daniel Scally wrote:
> Registering software_nodes with the .parent member set to point to a
> currently unregistered software_node has the potential for problems,
> so enforce parent -> child ordering in arrays passed in to
> software_node_register_nodes().
> 
> Software nodes that are children of another software node should be
> unregistered before their parent. To allow easy unregistering of an array
> of software_nodes ordered parent to child, reverse the order in which
> software_node_unregister_nodes() unregisters software_nodes.
> 
> Suggested-by: Andy Shevchenko <andriy.shevche...@linux.intel.com>
> Signed-off-by: Daniel Scally <djrsca...@gmail.com>
> ---
> Changes in v2:
> 
>       - Squashed the patches that originally touched these separately
>       - Updated documentation
> 
>  drivers/base/swnode.c | 43 ++++++++++++++++++++++++++++++-------------
>  1 file changed, 30 insertions(+), 13 deletions(-)
> 
> diff --git a/drivers/base/swnode.c b/drivers/base/swnode.c
> index 615a0c93e116..cfd1faea48a7 100644
> --- a/drivers/base/swnode.c
> +++ b/drivers/base/swnode.c
> @@ -692,7 +692,10 @@ swnode_register(const struct software_node *node, struct 
> swnode *parent,
>   * software_node_register_nodes - Register an array of software nodes
>   * @nodes: Zero terminated array of software nodes to be registered
>   *
> - * Register multiple software nodes at once.
> + * Register multiple software nodes at once. If any node in the array
> + * has it's .parent pointer set, then it's parent **must** have been
> + * registered before it is; either outside of this function or by
> + * ordering the array such that parent comes before child.
>   */
>  int software_node_register_nodes(const struct software_node *nodes)
>  {
> @@ -700,33 +703,47 @@ int software_node_register_nodes(const struct 
> software_node *nodes)
>       int i;
>  
>       for (i = 0; nodes[i].name; i++) {
> -             ret = software_node_register(&nodes[i]);
> -             if (ret) {
> -                     software_node_unregister_nodes(nodes);
> -                     return ret;
> +             const struct software_node *parent = nodes[i].parent;
> +
> +             if (parent && !software_node_to_swnode(parent)) {
> +                     ret = -EINVAL;
> +                     goto err_unregister_nodes;
>               }
> +
> +             ret = software_node_register(&nodes[i]);
> +             if (ret)
> +                     goto err_unregister_nodes;
>       }
>  
>       return 0;
> +
> +err_unregister_nodes:
> +     software_node_unregister_nodes(nodes);
> +     return ret;
>  }
>  EXPORT_SYMBOL_GPL(software_node_register_nodes);
>  
>  /**
>   * software_node_unregister_nodes - Unregister an array of software nodes
> - * @nodes: Zero terminated array of software nodes to be unregistered
> + * @nodes: Zero terminated array of software nodes to be unregistered.

Not sure if this is needed.

>   *
> - * Unregister multiple software nodes at once.
> + * Unregister multiple software nodes at once. If parent pointers are set up
> + * in any of the software nodes then the array MUST be ordered such that

I'd either replace **must** above with MUST, or use **must** here. I'm
not sure if kerneldoc handles emphasis with **must**, if it does that
seems a bit nicer to me, but it's really up to you.

Reviewed-by: Laurent Pinchart <laurent.pinch...@ideasonboard.com>

> + * parents come before their children.
>   *
> - * NOTE: Be careful using this call if the nodes had parent pointers set up 
> in
> - * them before registering.  If so, it is wiser to remove the nodes
> - * individually, in the correct order (child before parent) instead of 
> relying
> - * on the sequential order of the list of nodes in the array.
> + * NOTE: If you are uncertain whether the array is ordered such that
> + * parents will be unregistered before their children, it is wiser to
> + * remove the nodes individually, in the correct order (child before
> + * parent).
>   */
>  void software_node_unregister_nodes(const struct software_node *nodes)
>  {
> -     int i;
> +     unsigned int i = 0;
> +
> +     while (nodes[i].name)
> +             i++;
>  
> -     for (i = 0; nodes[i].name; i++)
> +     while (i--)
>               software_node_unregister(&nodes[i]);
>  }
>  EXPORT_SYMBOL_GPL(software_node_unregister_nodes);

-- 
Regards,

Laurent Pinchart

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