On Fri, 5 Feb 2021 16:10:18 +0100 Paul Kocialkowski <paul.kocialkow...@bootlin.com> wrote:
> Hey, > > On Tue 02 Feb 21, 16:07, H. Nikolaus Schaller wrote: > > Hi Paul, > > > > > Am 02.02.2021 um 14:42 schrieb Paul Kocialkowski > > > <paul.kocialkow...@bootlin.com>: > > > > > > Hi Nikolaus, > > > > > > On Tue 02 Feb 21, 11:50, H. Nikolaus Schaller wrote: > > >> Hi Paul, > > >> > > >>> Am 02.02.2021 um 10:56 schrieb Paul Kocialkowski > > >>> <paul.kocialkow...@bootlin.com>: > > >>> > > >>> Hi Nikolaus, > > >>> > > >>> On Tue 02 Feb 21, 10:18, H. Nikolaus Schaller wrote: > > >>>> Hi, > > >>>> since v5.11-rc6 my Pinephone display shows some moiré pattern. > > >>>> > > >>>> I did a bisect between v5.11-rc5 and v5.11-rc6 and it told me that > > >>>> the commit mentioned in the subject is the reason. > > >>>> > > >>>> Reverting it makes the display work again and re-reverting fail again. > > >>>> > > >>>> IMHO it seems as if the display DMA of the pinephone (allwinner > > >>>> suni-a54) > > >>>> got influenced and stopped to scan the framebuffer. > > >>>> > > >>>> The only dma-ranges I could find are defined here: > > >>>> > > >>>> arch/arm64/boot/dts/allwinner/sun50i-a64.dtsi > > >>>> > > >>>> dma-ranges = <0x00000000 0x40000000 0xc0000000>; > > >>>> > > >>>> but I can't tell if they are "valid" or not. > > >>>> > > >>>> Any insights are welcome. And please direct to the right > > >>>> people/mailing lists > > >>>> if they are missing. > > >>> > > >>> This may not be strictly the same thing, but is this patch in your tree: > > >>> https://patchwork.kernel.org/project/linux-arm-kernel/patch/20210115175831.1184260-2-paul.kocialkow...@bootlin.com/ > > >>> > > >>> If not, it's worth a try to add it. > > >> > > >> No, it hasn't arrived in v5.11-rc6 (or linux-next) yet. > > >> > > >> But it fixes the issue. > > > > > > Great! The patch should already be on its way to the next RC. > > > > Fine! > > > > > > > > And nice to see you're active on Pinephone as well! > > > > I have a developer unit and the LetuxOS kernel already supports it a > > little. This is why I observed the issue with -rc6 > > > > > You might remember me from > > > the Replicant project, as I've worked a bit on the GTA04 :) > > > > Sure, you are well remembered :) > > > > I still have the dream to revitalize Replicant 4.2 for the GTA04 just for > > fun. I can already boot to Replicant touch screen with a v5.4 kernel. v5.10 > > fails when trying to spawn zygote... > > Oh I see! I think Android has made some significant progress is its ability > to use mainline (4.2 was an early stage and I remember having to backport > patches to use some mainline features back then). > > Maybe it would be easier with Replicant 6, but you'd have to go through the > device bringup phase again, which is never nice. > well, we have done some experimental Replicant 6 images, but it is unbeleavable slow. Do not know why. The bootanimation process(even though there is no "animation") draws a lot of cpu power. Regards, Andreas