From: Roderick Colenbrander <roderick.colenbran...@sony.com> The DualSense features 5 player LEDs below its touchpad, which are meant as player id indications. The LEDs are configured with a player ID determined by an ID allocator, which assign player ids to ps_device instances.
This patch is a combination of the following original patches minus use of LED framework APIs: - HID: playstation: add DualSense player LEDs support. - HID: playstation: DualSense set LEDs to default player id. Signed-off-by: Roderick Colenbrander <roderick.colenbran...@sony.com> Reviewed-by: Barnabás Pőcze <po...@protonmail.com> Signed-off-by: Benjamin Tissoires <benjamin.tissoi...@redhat.com> --- drivers/hid/hid-playstation.c | 83 ++++++++++++++++++++++++++++++++++- 1 file changed, 82 insertions(+), 1 deletion(-) diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c index 04743fa0e03d..7f65d30ca77c 100644 --- a/drivers/hid/hid-playstation.c +++ b/drivers/hid/hid-playstation.c @@ -9,6 +9,7 @@ #include <linux/crc32.h> #include <linux/device.h> #include <linux/hid.h> +#include <linux/idr.h> #include <linux/input/mt.h> #include <linux/module.h> @@ -20,6 +21,8 @@ static DEFINE_MUTEX(ps_devices_lock); static LIST_HEAD(ps_devices_list); +static DEFINE_IDA(ps_player_id_allocator); + #define HID_PLAYSTATION_VERSION_PATCH 0x8000 /* Base class for playstation devices. */ @@ -28,6 +31,8 @@ struct ps_device { struct hid_device *hdev; spinlock_t lock; + uint32_t player_id; + struct power_supply_desc battery_desc; struct power_supply *battery; uint8_t battery_capacity; @@ -108,6 +113,7 @@ struct ps_calibration_data { #define DS_OUTPUT_VALID_FLAG1_POWER_SAVE_CONTROL_ENABLE BIT(1) #define DS_OUTPUT_VALID_FLAG1_LIGHTBAR_CONTROL_ENABLE BIT(2) #define DS_OUTPUT_VALID_FLAG1_RELEASE_LEDS BIT(3) +#define DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE BIT(4) #define DS_OUTPUT_VALID_FLAG2_LIGHTBAR_SETUP_CONTROL_ENABLE BIT(1) #define DS_OUTPUT_POWER_SAVE_CONTROL_MIC_MUTE BIT(4) #define DS_OUTPUT_LIGHTBAR_SETUP_LIGHT_OUT BIT(1) @@ -151,6 +157,11 @@ struct dualsense { bool mic_muted; bool last_btn_mic_state; + /* Player leds */ + bool update_player_leds; + uint8_t player_leds_state; + struct led_classdev player_leds[5]; + struct work_struct output_worker; void *output_report_dmabuf; uint8_t output_seq; /* Sequence number for output report. */ @@ -309,6 +320,24 @@ static int ps_devices_list_remove(struct ps_device *dev) return 0; } +static int ps_device_set_player_id(struct ps_device *dev) +{ + int ret = ida_alloc(&ps_player_id_allocator, GFP_KERNEL); + + if (ret < 0) + return ret; + + dev->player_id = ret; + return 0; +} + +static void ps_device_release_player_id(struct ps_device *dev) +{ + ida_free(&ps_player_id_allocator, dev->player_id); + + dev->player_id = U32_MAX; +} + static struct input_dev *ps_allocate_input_dev(struct hid_device *hdev, const char *name_suffix) { struct input_dev *input_dev; @@ -824,6 +853,13 @@ static void dualsense_output_worker(struct work_struct *work) ds->update_lightbar = false; } + if (ds->update_player_leds) { + common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE; + common->player_leds = ds->player_leds_state; + + ds->update_player_leds = false; + } + if (ds->update_mic_mute) { common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_MIC_MUTE_LED_CONTROL_ENABLE; common->mute_button_led = ds->mic_muted; @@ -1078,6 +1114,29 @@ static void dualsense_set_lightbar(struct dualsense *ds, uint8_t red, uint8_t gr schedule_work(&ds->output_worker); } +static void dualsense_set_player_leds(struct dualsense *ds) +{ + /* + * The DualSense controller has a row of 5 LEDs used for player ids. + * Behavior on the PlayStation 5 console is to center the player id + * across the LEDs, so e.g. player 1 would be "--x--" with x being 'on'. + * Follow a similar mapping here. + */ + static const int player_ids[5] = { + BIT(2), + BIT(3) | BIT(1), + BIT(4) | BIT(2) | BIT(0), + BIT(4) | BIT(3) | BIT(1) | BIT(0), + BIT(4) | BIT(3) | BIT(2) | BIT(1) | BIT(0) + }; + + uint8_t player_id = ds->base.player_id % ARRAY_SIZE(player_ids); + + ds->update_player_leds = true; + ds->player_leds_state = player_ids[player_id]; + schedule_work(&ds->output_worker); +} + static struct ps_device *dualsense_create(struct hid_device *hdev) { struct dualsense *ds; @@ -1166,6 +1225,15 @@ static struct ps_device *dualsense_create(struct hid_device *hdev) dualsense_set_lightbar(ds, 0, 0, 128); /* blue */ + ret = ps_device_set_player_id(ps_dev); + if (ret) { + hid_err(hdev, "Failed to assign player id for DualSense: %d\n", ret); + goto err; + } + + /* Set player LEDs to our player id. */ + dualsense_set_player_leds(ds); + /* * Reporting hardware and firmware is important as there are frequent updates, which * can change behavior. @@ -1243,6 +1311,7 @@ static void ps_remove(struct hid_device *hdev) struct ps_device *dev = hid_get_drvdata(hdev); ps_devices_list_remove(dev); + ps_device_release_player_id(dev); hid_hw_close(hdev); hid_hw_stop(hdev); @@ -1263,7 +1332,19 @@ static struct hid_driver ps_driver = { .raw_event = ps_raw_event, }; -module_hid_driver(ps_driver); +static int __init ps_init(void) +{ + return hid_register_driver(&ps_driver); +} + +static void __exit ps_exit(void) +{ + hid_unregister_driver(&ps_driver); + ida_destroy(&ps_player_id_allocator); +} + +module_init(ps_init); +module_exit(ps_exit); MODULE_AUTHOR("Sony Interactive Entertainment"); MODULE_DESCRIPTION("HID Driver for PlayStation peripherals."); -- 2.29.2