On 23/03/2021 01:13, Jann Horn wrote: > On Tue, Mar 16, 2021 at 9:43 PM Mickaël Salaün <m...@digikod.net> wrote: >> Using Landlock objects and ruleset, it is possible to tag inodes >> according to a process's domain. > [...] >> +static void release_inode(struct landlock_object *const object) >> + __releases(object->lock) >> +{ >> + struct inode *const inode = object->underobj; >> + struct super_block *sb; >> + >> + if (!inode) { >> + spin_unlock(&object->lock); >> + return; >> + } >> + >> + /* >> + * Protects against concurrent use by hook_sb_delete() of the >> reference >> + * to the underlying inode. >> + */ >> + object->underobj = NULL; >> + /* >> + * Makes sure that if the filesystem is concurrently unmounted, >> + * hook_sb_delete() will wait for us to finish iput(). >> + */ >> + sb = inode->i_sb; >> + atomic_long_inc(&landlock_superblock(sb)->inode_refs); >> + spin_unlock(&object->lock); >> + /* >> + * Because object->underobj was not NULL, hook_sb_delete() and >> + * get_inode_object() guarantee that it is safe to reset >> + * landlock_inode(inode)->object while it is not NULL. It is >> therefore >> + * not necessary to lock inode->i_lock. >> + */ >> + rcu_assign_pointer(landlock_inode(inode)->object, NULL); >> + /* >> + * Now, new rules can safely be tied to @inode with >> get_inode_object(). >> + */ >> + >> + iput(inode); >> + if (atomic_long_dec_and_test(&landlock_superblock(sb)->inode_refs)) >> + wake_up_var(&landlock_superblock(sb)->inode_refs); >> +} > [...] >> +static struct landlock_object *get_inode_object(struct inode *const inode) >> +{ >> + struct landlock_object *object, *new_object; >> + struct landlock_inode_security *inode_sec = landlock_inode(inode); >> + >> + rcu_read_lock(); >> +retry: >> + object = rcu_dereference(inode_sec->object); >> + if (object) { >> + if (likely(refcount_inc_not_zero(&object->usage))) { >> + rcu_read_unlock(); >> + return object; >> + } >> + /* >> + * We are racing with release_inode(), the object is going >> + * away. Wait for release_inode(), then retry. >> + */ >> + spin_lock(&object->lock); >> + spin_unlock(&object->lock); >> + goto retry; >> + } >> + rcu_read_unlock(); >> + >> + /* >> + * If there is no object tied to @inode, then create a new one >> (without >> + * holding any locks). >> + */ >> + new_object = landlock_create_object(&landlock_fs_underops, inode); >> + if (IS_ERR(new_object)) >> + return new_object; >> + >> + /* Protects against concurrent get_inode_object() calls. */ >> + spin_lock(&inode->i_lock); >> + object = rcu_dereference_protected(inode_sec->object, >> + lockdep_is_held(&inode->i_lock)); > > rcu_dereference_protected() requires that inode_sec->object is not > concurrently changed, but I think another thread could call > get_inode_object() while we're in landlock_create_object(), and then > we could race with the NULL write in release_inode() here? (It > wouldn't actually be a UAF though because we're not actually accessing > `object` here.) Or am I missing a lock that prevents this? > > In v28 this wasn't an issue because release_inode() was holding > inode->i_lock (and object->lock) during the NULL store; but in v29 and > this version the NULL store in release_inode() moved out of the locked > region. I think you could just move the NULL store in release_inode() > back up (and maybe add a comment explaining the locking rules for > landlock_inode(...)->object)? > > (Or alternatively you could use rcu_dereference_raw() with a comment > explaining that the read pointer is only used to check for NULL-ness, > and that it is guaranteed that the pointer can't change if it is NULL > and we're holding the lock. But that'd be needlessly complicated, I > think.)
To reach rcu_assign_pointer(landlock_inode(inode)->object, NULL) in release_inode() or in hook_sb_delete(), the landlock_inode(inode)->object need to be non-NULL, which implies that a call to get_inode_object(inode) either "retry" (because release_inode is only called by landlock_put_object, which set object->usage to 0) until it creates a new object, or reuses the existing referenced object (and increments object->usage). The worse case would be if get_inode_object(inode) is called just before the rcu_assign_pointer(landlock_inode(inode)->object, NULL) from hook_sb_delete(), which would result in an object with a NULL underobj, which is the expected behavior (and checked by release_inode). The line rcu_assign_pointer(inode_sec->object, new_object) from get_inode_object() can only be reached if the underlying inode doesn't reference an object, in which case hook_sb_delete() will not reach the rcu_assign_pointer(landlock_inode(inode)->object, NULL) line for this same inode. This works because get_inode_object(inode) is mutually exclusive to itself with the same inode (i.e. an inode can only point to an object that references this same inode). I tried to explain this with the comment "Protects against concurrent get_inode_object() calls" in get_inode_object(), and the comments just before both rcu_assign_pointer(landlock_inode(inode)->object, NULL). > > >> + if (unlikely(object)) { >> + /* Someone else just created the object, bail out and retry. >> */ >> + spin_unlock(&inode->i_lock); >> + kfree(new_object); >> + >> + rcu_read_lock(); >> + goto retry; >> + } >> + >> + rcu_assign_pointer(inode_sec->object, new_object); >> + /* >> + * @inode will be released by hook_sb_delete() on its superblock >> + * shutdown. >> + */ >> + ihold(inode); >> + spin_unlock(&inode->i_lock); >> + return new_object; >> +}