When running on a hideously slow system (~10Mhz FPGA) with a bunch of
debug printk invocations on the timer interrupt path, we end up filling
the log buffer faster than we can drain it.

The reason is that console_unlock (which is responsible for moving
messages out of logbuf to hand over to the console driver) removes one
message at a time, briefly re-enabling interrupts between each of them.
If the interrupt path prints more than a single message, then we can
easily generate more messages than we can print for a regular, recurring
interrupt (e.g. a 1khz timer). This results in messages getting silently
dropped, leading to counter-intuitive, incomplete printk traces on the
console.

Rather than run the console_unlock loop with interrupts disabled (which
has obvious latency problems), this patch records the sequence number of
the last message in the log buffer after taking the logbuf_lock. We can
then print this fixed amount of work before re-enabling interrupts again,
making sure we keep up with ourself. Other CPUs could still potentially
flood the buffer, but there's little that we can do to protect against
that.

Cc: Andrew Morton <a...@linux-foundation.org>
Cc: Kay Sievers <k...@vrfy.org>
Acked-by: Peter Zijlstra <pet...@infradead.org>
Signed-off-by: Will Deacon <will.dea...@arm.com>
---
 kernel/printk/printk.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/kernel/printk/printk.c b/kernel/printk/printk.c
index a45b50962295..721a7d8fb853 100644
--- a/kernel/printk/printk.c
+++ b/kernel/printk/printk.c
@@ -2033,10 +2033,13 @@ void console_unlock(void)
 again:
        for (;;) {
                struct printk_log *msg;
+               u64 console_end_seq;
                size_t len;
                int level;
 
                raw_spin_lock_irqsave(&logbuf_lock, flags);
+               console_end_seq = log_next_seq;
+again_noirq:
                if (seen_seq != log_next_seq) {
                        wake_klogd = true;
                        seen_seq = log_next_seq;
@@ -2081,6 +2084,12 @@ skip:
                stop_critical_timings();        /* don't trace print latency */
                call_console_drivers(level, text, len);
                start_critical_timings();
+
+               if (console_seq < console_end_seq) {
+                       raw_spin_lock(&logbuf_lock);
+                       goto again_noirq;
+               }
+
                local_irq_restore(flags);
        }
        console_locked = 0;
-- 
1.9.2

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