On Wed, 2005-03-30 at 16:01 -0500, Lee Revell wrote:
> On Wed, 2005-03-30 at 21:19 +0200, Martin Schlemmer wrote:
> > On Wed, 2005-03-30 at 17:00 +0200, Tomasz Torcz wrote:
> > > > >  quake3 still segfaults when run through "aoss". And can't be fixed, 
> > > > > as
> > > > > it's closed source still.
> > > > > 
> > > > I guess that's Quake3's problem...
> > > 
> > >  It an glaring example, dmix is unsufficient in one third of my sound
> > > uses (other two beeing movie and music playback)
> > >  But you advertise dmix like it was silver bullet.
> > > 
> > 
> > Or goes limbo randomly and no mailing to lists seems to result in a
> > reply (from the alsa peeps at least) ...
> > 
> 
> Because no one has ever produced a simple test program with source code
> that demonstrates the problem.  You really expect the ALSA developers to
> go chasing bugs in closed source apps?
> 
> Anyway, do you really need to hear your system sounds and MP3s while
> playing Q3?  This is hardly a fatal problem.
> 

It never involved Q3 - what makes you assume this?  I just chipped in
due to your dmix advertising.


-- 
Martin Schlemmer

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