While hacking on getting I/O out to the lguest launcher, I noticed
that returning 0xFF for the PS/2 keyboard status made it spin for a
while thinking there was a key pending.  Fix this by returning 1
instead of 0xFF.

Signed-off-by: Rusty Russell <ru...@rustcorp.com.au>
---
 tools/lguest/lguest.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/tools/lguest/lguest.c b/tools/lguest/lguest.c
index b2217657f62c..485fe13db12e 100644
--- a/tools/lguest/lguest.c
+++ b/tools/lguest/lguest.c
@@ -1259,6 +1259,10 @@ static void emulate_insn(const u8 insn[])
        else
                mask = 0xFFFFFFFF;
 
+       /* This is the PS/2 keyboard status; 1 means ready for output */
+       if (port == 0x64)
+               val = 1;
+
        /*
         * If it was an "IN" instruction, they expect the result to be read
         * into %eax, so we change %eax.
-- 
2.1.0

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