On Wed, 25 Feb 2015, Michal Hocko wrote:

> diff --git a/mm/page_alloc.c b/mm/page_alloc.c
> index 2d224bbdf8e8..c2ff40a30003 100644
> --- a/mm/page_alloc.c
> +++ b/mm/page_alloc.c
> @@ -2363,7 +2363,8 @@ __alloc_pages_may_oom(gfp_t gfp_mask, unsigned int 
> order,
>                       goto out;
>       }
>       /* Exhausted what can be done so it's blamo time */
> -     if (out_of_memory(ac->zonelist, gfp_mask, order, ac->nodemask, false))
> +     if (out_of_memory(ac->zonelist, gfp_mask, order, ac->nodemask, false)
> +                     || WARN_ON_ONCE(gfp_mask & __GFP_NOFAIL))
>               *did_some_progress = 1;
>  out:
>       oom_zonelist_unlock(ac->zonelist, gfp_mask);

Eek, not sure we actually need to play any games with did_some_progress, 
it might be clearer just to do this

diff --git a/mm/page_alloc.c b/mm/page_alloc.c
--- a/mm/page_alloc.c
+++ b/mm/page_alloc.c
@@ -2760,7 +2760,7 @@ retry:
                                                        &did_some_progress);
                        if (page)
                                goto got_pg;
-                       if (!did_some_progress)
+                       if (!did_some_progress && !(gfp_mask & __GFP_NOFAIL))
                                goto nopage;
                }
                /* Wait for some write requests to complete then retry */

Either way you decide, feel free to add my

Acked-by: David Rientjes <rient...@gooogle.com>
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