On (07/19/15 08:27), Guenter Roeck wrote:
> > -           align_mask = 0xffffffffffffffffl >> (64 - align_order);
> > +           align_mask = ~0l >> (64 - align_order);
> >  
> Wonder if this just hides the real problem. Unless align_order
> is very large, the resulting mask on 32 bit systems may be 0.
> Is this really the idea ?

<subsequent example code deleted> 

> So either case ~0l appears to be wrong; it should be ~0ul.
> I don't know if ~0ull makes a difference for some architectures. 

I agree about the unsigned part. However, regarding the arch specific
twists..

I checked into this.. even though I have a test program on 
x86_64 that "does the right thing" for both of 

  align_mask = ~0ul >> (64 - align_order);
  align_mask = ~0ul >> (BITS_PER_LONG - align_order);

when I compiled with -m32 and without (I tried align_order == 1 and 31
for edge cases), I think there are some gcc/arch specific variations
possible based on undefined behavior, so that the second variant 
is safer.

I'll send out a patch with that version soon.

--Sowmini

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