Hi,

On Wed, 31 Aug 2005, Knut Petersen wrote:

> +static inline void __fb_pad_aligned_buffer(u8 *dst, u32 d_pitch, u8 *src, +
> u32 s_pitch, u32 height)
> +{
> +     int i, j;
> +
> +     if (likely(s_pitch==1))
> +             for(i=0; i < height; i++)
> +                     dst[d_pitch*i] = src[i];
> +     else if (s_pitch==2)
> +             for(i=0; i < height; i++) {
> +                     *(u16 *)dst = ((u16 *)src)[i];
> +                     dst += d_pitch;
> +             }
> +     else {
> +             d_pitch -= s_pitch;
> +             for (i = height; i--; ) {
> +                     for (j = 0; j < s_pitch; j++)
> +                             *dst++ = *src++;
> +                     dst += d_pitch;
> +             }
> +     }
> +}

Why did you add the multiply back?
You have now 3 slightly different variants of the same, which isn't really 
an improvement. In my example I showed you how to generate the first and 
last version from the same source.
If you also want to optimize for other sizes, you might want to always 
inline the function, if the function call overhead is the largest part 
anyway, the special case for 2 bytes might not be needed anymore.

BTW this version saves another condition:

static inline void __fb_pad_aligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 
s_pitch, u32 height)
{
        int i, j;

        d_pitch -= s_pitch;
        i = height;
        do {
                /* s_pitch is a few bytes at the most, memcpy is suboptimal */
                j = s_pitch;
                do
                        *dst++ = *src++;
                while (--j > 0);
                dst += d_pitch;
        } while (--i > 0);
}

bye, Roman

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