On Mon, Sep 14, 2015 at 01:11:56PM +0100, Peter Zijlstra wrote:
> On Mon, Sep 14, 2015 at 02:01:53PM +0200, Peter Zijlstra wrote:
> > The scenario is:
> > 
> >     CPU0                    CPU1
> > 
> >                             unlock(x)
> >                               smp_store_release(&x->lock, 0);
> > 
> >     unlock(y)
> >       smp_store_release(&next->lock, 1); /* next == &y */
> > 
> >                             lock(y)
> >                               while (!(smp_load_acquire(&y->lock))
> >                                     cpu_relax();
> > 
> > 
> > Where the lock does _NOT_ issue a store to acquire the lock at all. Now
> > I don't think any of our current primitives manage this, so we should be
> > good, but it might just be possible.
> 
> So with a bit more through this seems fundamentally impossible, you
> always needs some stores in a lock() implementation, the above for
> instance needs to queue itself, otherwise CPU0 will not be able to find
> it etc..

Which brings us back round to separating LOCK/UNLOCK from ACQUIRE/RELEASE.

If we say that UNLOCK(foo) -> LOCK(bar) is ordered but RELEASE(baz) ->
ACQUIRE(boz) is only ordered by smp_mb__release_acquire(), then I think
we're in a position where we can at least build arbitrary locks portably
out of ACQUIRE/RELEASE operations, even though I don't see any users of
that macro in the imminent future.

I'll have a crack at some documentation.

Will
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