I have installed dosemu under Linux 2.4.18-686 and am most impressed
by how well it works - all right, my sole interest in MS-DOS is for
game-playing, but that is a tough test!  However, I need to debug it
at the event queue level, as something is not right, and can't find
out how to switch on the debug facility.  Any clues would be useful,
to avoid wasting time.

Setting debug in compiletime-settings and _DEBUG in config.h didn't
have any effect (yes, I had set -D+a), so I edited the source to
change m_printf to fprintf(stderr,.  Is there something known that
I have missed?

Unfortunately, that indicated that the problem is elsewhere.  The
symptom is that using the keyboard to move eventually (not immediately)
causes the game to run like a drain, and the cure is to do something
with the mouse.  Just twitching it cures the problem, so it is clearly
an even queue problem of some sort.

Any clues on other diagnostics to enable to track this down would be
gratefully received - currently games are unplayable without RSI :-(


Regards,
Nick Maclaren,
University of Cambridge Computing Service,
New Museums Site, Pembroke Street, Cambridge CB2 3QH, England.
Email:  [EMAIL PROTECTED]
Tel.:  +44 1223 334761    Fax:  +44 1223 334679
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