I have installed dosemu under Linux 2.4.18-686 and am most impressed by how well it works - all right, my sole interest in MS-DOS is for game-playing, but that is a tough test! However, I need to debug it at the event queue level, as something is not right, and can't find out how to switch on the debug facility. Any clues would be useful, to avoid wasting time.
Setting debug in compiletime-settings and _DEBUG in config.h didn't have any effect (yes, I had set -D+a), so I edited the source to change m_printf to fprintf(stderr,. Is there something known that I have missed? Unfortunately, that indicated that the problem is elsewhere. The symptom is that using the keyboard to move eventually (not immediately) causes the game to run like a drain, and the cure is to do something with the mouse. Just twitching it cures the problem, so it is clearly an even queue problem of some sort. Any clues on other diagnostics to enable to track this down would be gratefully received - currently games are unplayable without RSI :-( Regards, Nick Maclaren, University of Cambridge Computing Service, New Museums Site, Pembroke Street, Cambridge CB2 3QH, England. Email: [EMAIL PROTECTED] Tel.: +44 1223 334761 Fax: +44 1223 334679 - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
