On Mon, 5 Apr 2004, Nick Maclaren wrote: > Unfortunately, that indicated that the problem is elsewhere. The > symptom is that using the keyboard to move eventually (not immediately) > causes the game to run like a drain, and the cure is to do something > with the mouse. Just twitching it cures the problem, so it is clearly > an even queue problem of some sort. > > Any clues on other diagnostics to enable to track this down would be > gratefully received - currently games are unplayable without RSI :-(
Hi, nice to see a rare visitor from comp.arch ;). Set the hog threshold to 0 in your configuration file; something like the following: $_hogthreshold = (0) I've raised the same issue with the team before, but the code that handles when dosemu should sleep would need some significant re-writing, so it hasn't been done yet. Setting hog threshold to 0 means that dosemu doesn't try to relinquish the CPU, and thus, doesn't go to sleep when either the mouse or keyboard has been idle for a while. Unfortunately for me, this solution makes my CPU fan howl after a while, but that's better than the jerkiness. Cheers, Rob Komar - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
