On Mon, 5 Apr 2004, Nick Maclaren wrote:

> Unfortunately, that indicated that the problem is elsewhere.  The
> symptom is that using the keyboard to move eventually (not immediately)
> causes the game to run like a drain, and the cure is to do something
> with the mouse.  Just twitching it cures the problem, so it is clearly
> an even queue problem of some sort.
>
> Any clues on other diagnostics to enable to track this down would be
> gratefully received - currently games are unplayable without RSI :-(

Hi,
nice to see a rare visitor from comp.arch ;).

Set the hog threshold to 0 in your configuration file; something
like the following:

$_hogthreshold = (0)

I've raised the same issue with the team before, but the code that
handles when dosemu should sleep would need some significant re-writing,
so it hasn't been done yet.  Setting hog threshold to 0 means that dosemu
doesn't try to relinquish the CPU, and thus, doesn't go to sleep
when either the mouse or keyboard has been idle for a while.

Unfortunately for me, this solution makes my CPU fan howl after a while,
but that's better than the jerkiness.

Cheers,
Rob Komar
-
To unsubscribe from this list: send the line "unsubscribe linux-msdos" in
the body of a message to [EMAIL PROTECTED]
More majordomo info at  http://vger.kernel.org/majordomo-info.html

Reply via email to