hi again;

after I have send the previous mail about vga_drawscansegment(), I saw that it was totaly wrong ! I am sorry about that, but I have no net connection at home, so I couldnt mail again. Anyway I corrected that. And thanks for reply.

I think it usually does not make sense to use those functions to draw
one pixel at a time as they have too much overhead.

I wanted to draw one pixel at a time, to draw only the changed pixel.


while (i < bufsize) {
   if (memcmp(oldbuf + i, newbuf + i, BYTEPERPIXEL) {
       memcpy(oldbuf + i, newbuf + i, BYTESPERPIXEL);
       draw_the_changed_pixel();
   }

   i+=BYTESPERPIXEL;
}

But I couldnt choose a function for that; vga_drawscansegment() or gl_putboxpart() ? which one is faster, and needs less resource?

Again sorry for the prev mail.

Alper.

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