On 10/9/06, Alan Stern <[EMAIL PROTECTED]> wrote:

> The lengths of underruns are generally biased toward low numbers, right?
> The most common length is 0 (no underrun), and the next most common is 1
> slot.

I'm not actually sure of that.

> Now I don't have hard numbers to support this, but I rather suspect that
> the amount of work involved in returning an error code and then doing a
> special jump forward by 1 slot is more than the amount of work involved in
> simply accepting the data, queuing it uselessly, and blindly moving on.

We should do what makes the best balance of practical and semantic
sense.  At best 'easiest' only factors into it.

> In any case, missed slots do _not_ turn into delayed/out-of-phase data.
> They are just missed, or as you say, pure dropouts.

You assume a single device at a time.  I'm typically using between two
and six clock-striped devices at once, just by way of information.

Monty

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