> On Fri, 25 Jan 2008 16:06:27 +0100 Geert Uytterhoeven <[EMAIL PROTECTED]> 
> wrote:
> From: Geert Uytterhoeven <[EMAIL PROTECTED]>
> 
> ps3fb: inline the X_OFF(), Y_OFF(), WIDTH(), HEIGHT(), and VP_OFF() macros,
> as they're used in one place only
> 

I think the term "open-code" would be more suitable here.  "inlining" means
"make it an inline function".  I'll update the changelog.

> -#define X_OFF(i)     (ps3fb_res[i].xoff)     /* left/right margin (pixel) */
> -#define Y_OFF(i)     (ps3fb_res[i].yoff)     /* top/bottom margin (pixel) */
> -#define WIDTH(i)     (ps3fb_res[i].xres)     /* width of FB */
> -#define HEIGHT(i)    (ps3fb_res[i].yres)     /* height of FB */
>  #define BPP          4                       /* number of bytes per pixel */
>  
> -/* Start of the virtual frame buffer (relative to fullscreen ) */
> -#define VP_OFF(i)    ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
> -
>  
>  static int ps3fb_mode;
>  module_param(ps3fb_mode, int, 0);
> @@ -611,7 +604,10 @@ static int ps3fb_set_par(struct fb_info 
>  
>       par->width = info->var.xres;
>       par->height = info->var.yres;
> -     offset = VP_OFF(i);
> +
> +     /* Start of the virtual frame buffer (relative to fullscreen) */
> +     offset = ps3fb_res[i].yoff * ddr_line_length + ps3fb_res[i].xoff * BPP;
> +

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