From: Takashi Yamamoto <[EMAIL PROTECTED]> Add a new routine ps3_get_speid() which returns the logical SPE ID. This ID is needed for profiling support.
Signed-off-by: Takashi Yamamoto <[EMAIL PROTECTED]> Signed-off-by: Geoff Levand <[EMAIL PROTECTED]> --- arch/powerpc/platforms/ps3/spu.c | 7 +++++++ 1 file changed, 7 insertions(+) --- a/arch/powerpc/platforms/ps3/spu.c +++ b/arch/powerpc/platforms/ps3/spu.c @@ -27,6 +27,7 @@ #include <asm/spu.h> #include <asm/spu_priv1.h> #include <asm/lv1call.h> +#include <asm/ps3.h> #include "../cell/spufs/spufs.h" #include "platform.h" @@ -140,6 +141,12 @@ static void _dump_areas(unsigned int spe pr_debug("%s:%d: shadow: %lxh\n", func, line, shadow); } +inline u64 ps3_get_spe_id(void *arg) +{ + return spu_pdata(arg)->spe_id; +} +EXPORT_SYMBOL_GPL(ps3_get_spe_id); + static unsigned long get_vas_id(void) { unsigned long id; -- _______________________________________________ Linuxppc-dev mailing list Linuxppc-dev@ozlabs.org https://ozlabs.org/mailman/listinfo/linuxppc-dev