On Fri, Oct 07, 2022 at 10:12:42AM -0700, Kees Cook wrote: > On Fri, Oct 07, 2022 at 08:07:58AM -0600, Jason A. Donenfeld wrote: > > On Fri, Oct 07, 2022 at 04:57:24AM +0000, Christophe Leroy wrote: > > > > > > > > > Le 07/10/2022 à 01:36, Jason A. Donenfeld a écrit : > > > > On 10/6/22, Christophe Leroy <christophe.le...@csgroup.eu> wrote: > > > >> > > > >> > > > >> Le 06/10/2022 à 19:31, Christophe Leroy a écrit : > > > >>> > > > >>> > > > >>> Le 06/10/2022 à 19:24, Jason A. Donenfeld a écrit : > > > >>>> Hi Christophe, > > > >>>> > > > >>>> On Thu, Oct 6, 2022 at 11:21 AM Christophe Leroy > > > >>>> <christophe.le...@csgroup.eu> wrote: > > > >>>>> Le 06/10/2022 à 18:53, Jason A. Donenfeld a écrit : > > > >>>>>> The prandom_u32() function has been a deprecated inline wrapper > > > >>>>>> around > > > >>>>>> get_random_u32() for several releases now, and compiles down to the > > > >>>>>> exact same code. Replace the deprecated wrapper with a direct call > > > >>>>>> to > > > >>>>>> the real function. The same also applies to get_random_int(), > > > >>>>>> which is > > > >>>>>> just a wrapper around get_random_u32(). > > > >>>>>> > > > >>>>>> Reviewed-by: Kees Cook <keesc...@chromium.org> > > > >>>>>> Acked-by: Toke Høiland-Jørgensen <t...@toke.dk> # for sch_cake > > > >>>>>> Acked-by: Chuck Lever <chuck.le...@oracle.com> # for nfsd > > > >>>>>> Reviewed-by: Jan Kara <j...@suse.cz> # for ext4 > > > >>>>>> Signed-off-by: Jason A. Donenfeld <ja...@zx2c4.com> > > > >>>>>> --- > > > >>>>> > > > >>>>>> diff --git a/arch/powerpc/kernel/process.c > > > >>>>>> b/arch/powerpc/kernel/process.c > > > >>>>>> index 0fbda89cd1bb..9c4c15afbbe8 100644 > > > >>>>>> --- a/arch/powerpc/kernel/process.c > > > >>>>>> +++ b/arch/powerpc/kernel/process.c > > > >>>>>> @@ -2308,6 +2308,6 @@ void notrace __ppc64_runlatch_off(void) > > > >>>>>> unsigned long arch_align_stack(unsigned long sp) > > > >>>>>> { > > > >>>>>> if (!(current->personality & ADDR_NO_RANDOMIZE) && > > > >>>>>> randomize_va_space) > > > >>>>>> - sp -= get_random_int() & ~PAGE_MASK; > > > >>>>>> + sp -= get_random_u32() & ~PAGE_MASK; > > > >>>>>> return sp & ~0xf; > > > >>>>> > > > >>>>> Isn't that a candidate for prandom_u32_max() ? > > > >>>>> > > > >>>>> Note that sp is deemed to be 16 bytes aligned at all time. > > > >>>> > > > >>>> Yes, probably. It seemed non-trivial to think about, so I didn't. But > > > >>>> let's see here... maybe it's not too bad: > > > >>>> > > > >>>> If PAGE_MASK is always ~(PAGE_SIZE-1), then ~PAGE_MASK is > > > >>>> (PAGE_SIZE-1), so prandom_u32_max(PAGE_SIZE) should yield the same > > > >>>> thing? Is that accurate? And holds across platforms (this comes up a > > > >>>> few places)? If so, I'll do that for a v4. > > > >>>> > > > >>> > > > >>> On powerpc it is always (from arch/powerpc/include/asm/page.h) : > > > >>> > > > >>> /* > > > >>> * Subtle: (1 << PAGE_SHIFT) is an int, not an unsigned long. So if > > > >>> we > > > >>> * assign PAGE_MASK to a larger type it gets extended the way we > > > >>> want > > > >>> * (i.e. with 1s in the high bits) > > > >>> */ > > > >>> #define PAGE_MASK (~((1 << PAGE_SHIFT) - 1)) > > > >>> > > > >>> #define PAGE_SIZE (1UL << PAGE_SHIFT) > > > >>> > > > >>> > > > >>> So it would work I guess. > > > >> > > > >> But taking into account that sp must remain 16 bytes aligned, would it > > > >> be better to do something like ? > > > >> > > > >> sp -= prandom_u32_max(PAGE_SIZE >> 4) << 4; > > > >> > > > >> return sp; > > > > > > > > Does this assume that sp is already aligned at the beginning of the > > > > function? I'd assume from the function's name that this isn't the > > > > case? > > > > > > Ah you are right, I overlooked it. > > > > So I think to stay on the safe side, I'm going to go with > > `prandom_u32_max(PAGE_SIZE)`. Sound good? > > Given these kinds of less mechanical changes, it may make sense to split > these from the "trivial" conversions in a treewide patch. The chance of > needing a revert from the simple 1:1 conversions is much lower than the > need to revert by-hand changes. > > The Cocci script I suggested in my v1 review gets 80% of the first > patch, for example.
I'll split things up into a mechanical step and a non-mechanical step. Good idea. Jason