play_dead() doesn't return.  Make that more explicit with a BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Acked-by: Florian Fainelli <f.faine...@gmail.com>
Signed-off-by: Josh Poimboeuf <jpoim...@kernel.org>
---
 arch/mips/kernel/smp-bmips.c | 2 ++
 arch/mips/loongson64/smp.c   | 1 +
 2 files changed, 3 insertions(+)

diff --git a/arch/mips/kernel/smp-bmips.c b/arch/mips/kernel/smp-bmips.c
index df9158e8329d..be85fa075830 100644
--- a/arch/mips/kernel/smp-bmips.c
+++ b/arch/mips/kernel/smp-bmips.c
@@ -414,6 +414,8 @@ void __ref play_dead(void)
        "       wait\n"
        "       j       bmips_secondary_reentry\n"
        : : : "memory");
+
+       BUG();
 }
 
 #endif /* CONFIG_HOTPLUG_CPU */
diff --git a/arch/mips/loongson64/smp.c b/arch/mips/loongson64/smp.c
index 660e1de4412a..c81c2bd07c62 100644
--- a/arch/mips/loongson64/smp.c
+++ b/arch/mips/loongson64/smp.c
@@ -822,6 +822,7 @@ void play_dead(void)
        state_addr = &per_cpu(cpu_state, cpu);
        mb();
        play_dead_at_ckseg1(state_addr);
+       BUG();
 }
 
 static int loongson3_disable_clock(unsigned int cpu)
-- 
2.39.1

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