Because driver core can properly handle constant struct bus_type,
move the ps3_system_bus_type to be a constant structure as well,
placing it into read-only memory which can not be modified at runtime.

Signed-off-by: Adrian Barnaś <[email protected]>
---
 arch/powerpc/platforms/ps3/system-bus.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/arch/powerpc/platforms/ps3/system-bus.c 
b/arch/powerpc/platforms/ps3/system-bus.c
index afbaabf182d0..c5b880c411ef 100644
--- a/arch/powerpc/platforms/ps3/system-bus.c
+++ b/arch/powerpc/platforms/ps3/system-bus.c
@@ -465,7 +465,7 @@ static struct attribute *ps3_system_bus_dev_attrs[] = {
 };
 ATTRIBUTE_GROUPS(ps3_system_bus_dev);
 
-static struct bus_type ps3_system_bus_type = {
+static const struct bus_type ps3_system_bus_type = {
        .name = "ps3_system_bus",
        .match = ps3_system_bus_match,
        .uevent = ps3_system_bus_uevent,
-- 
2.51.0.470.ga7dc726c21-goog


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