Driver core expects devices to be dynamically allocated and will, for
example, complain loudly if a device that lacks a release function
is ever freed.

Use root_device_register() to allocate and register the root device
instead of open coding using a static device.

Signed-off-by: Johan Hovold <[email protected]>
---
 arch/powerpc/platforms/ps3/system-bus.c | 10 ++++------
 1 file changed, 4 insertions(+), 6 deletions(-)

diff --git a/arch/powerpc/platforms/ps3/system-bus.c 
b/arch/powerpc/platforms/ps3/system-bus.c
index 0537a678a32f..4ead6ccea259 100644
--- a/arch/powerpc/platforms/ps3/system-bus.c
+++ b/arch/powerpc/platforms/ps3/system-bus.c
@@ -20,9 +20,7 @@
 
 #include "platform.h"
 
-static struct device ps3_system_bus = {
-       .init_name = "ps3_system",
-};
+static struct device *ps3_system_bus;
 
 /* FIXME: need device usage counters! */
 static struct {
@@ -486,8 +484,8 @@ static int __init ps3_system_bus_init(void)
 
        mutex_init(&usage_hack.mutex);
 
-       result = device_register(&ps3_system_bus);
-       BUG_ON(result);
+       ps3_system_bus = root_device_register("ps3_system");
+       BUG_ON(IS_ERR(ps3_system_bus));
 
        result = bus_register(&ps3_system_bus_type);
        BUG_ON(result);
@@ -744,7 +742,7 @@ int ps3_system_bus_device_register(struct 
ps3_system_bus_device *dev)
        static unsigned int dev_lpm_count;
 
        if (!dev->core.parent)
-               dev->core.parent = &ps3_system_bus;
+               dev->core.parent = ps3_system_bus;
        dev->core.bus = &ps3_system_bus_type;
        dev->core.release = ps3_system_bus_release_device;
 
-- 
2.53.0


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