On 06/22/2009 06:56 PM, Michael Ellerman wrote:
> The non-debug case in ps3/mm.c uses pr_debug(), so that the compiler
> still does type checks etc. and doesn't complain about unused
> variables in the non-debug case.
> 
> However with DEBUG=n and CONFIG_DYNAMIC_DEBUG=y there's still code
> generated for those pr_debugs().
> 
> Signed-off-by: Michael Ellerman <[email protected]>
> ---
>  arch/powerpc/platforms/ps3/mm.c |    2 +-
>  1 files changed, 1 insertions(+), 1 deletions(-)

Looks good, thanks.  I put it on the todo list to go through
the the remaining PS3 code to check for the same.

Acked-by: Geoff Levand <[email protected]>

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