On Sun, 2009-11-22 at 23:01 +0100, Albert Herranz wrote: > The processors bundled in the Nintendo GameCube and Wii video game consoles > require explicit cache handling when DMA engines are used.
That reminds me we really need to make that a runtime option some day... Cheers, Ben. > Signed-off-by: Albert Herranz <albert_herr...@yahoo.es> > --- > arch/powerpc/platforms/Kconfig.cputype | 2 +- > arch/powerpc/platforms/embedded6xx/Kconfig | 1 + > 2 files changed, 2 insertions(+), 1 deletions(-) > > diff --git a/arch/powerpc/platforms/Kconfig.cputype > b/arch/powerpc/platforms/Kconfig.cputype > index e382cae..80d934b 100644 > --- a/arch/powerpc/platforms/Kconfig.cputype > +++ b/arch/powerpc/platforms/Kconfig.cputype > @@ -312,7 +312,7 @@ config NR_CPUS > > config NOT_COHERENT_CACHE > bool > - depends on 4xx || 8xx || E200 || PPC_MPC512x > + depends on 4xx || 8xx || E200 || PPC_MPC512x || GAMECUBE_COMMON > default y > > config CHECK_CACHE_COHERENCY > diff --git a/arch/powerpc/platforms/embedded6xx/Kconfig > b/arch/powerpc/platforms/embedded6xx/Kconfig > index 97a2dbc..31487e4 100644 > --- a/arch/powerpc/platforms/embedded6xx/Kconfig > +++ b/arch/powerpc/platforms/embedded6xx/Kconfig > @@ -93,4 +93,5 @@ config MPC10X_STORE_GATHERING > > config GAMECUBE_COMMON > bool > + select NOT_COHERENT_CACHE > _______________________________________________ Linuxppc-dev mailing list Linuxppc-dev@lists.ozlabs.org https://lists.ozlabs.org/listinfo/linuxppc-dev