The lv1_gpu_attribute hcall takes three, not five input
arguments.  Adjust the lv1 hcall table and all calls.

Signed-off-by: Geoff Levand <ge...@infradead.org>
CC: Takashi Iwai <ti...@suse.de>
---
 arch/powerpc/include/asm/lv1call.h |    2 +-
 sound/ppc/snd_ps3.c                |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

--- a/arch/powerpc/include/asm/lv1call.h
+++ b/arch/powerpc/include/asm/lv1call.h
@@ -315,7 +315,7 @@ LV1_CALL(gpu_context_free,              
 LV1_CALL(gpu_context_iomap,                             5, 0, 221 )
 LV1_CALL(gpu_context_attribute,                         6, 0, 225 )
 LV1_CALL(gpu_context_intr,                              1, 1, 227 )
-LV1_CALL(gpu_attribute,                                 5, 0, 228 )
+LV1_CALL(gpu_attribute,                                 3, 0, 228 )
 LV1_CALL(get_rtc,                                       0, 2, 232 )
 LV1_CALL(set_ppe_periodic_tracer_frequency,             1, 0, 240 )
 LV1_CALL(start_ppe_periodic_tracer,                     5, 0, 241 )
--- a/sound/ppc/snd_ps3.c
+++ b/sound/ppc/snd_ps3.c
@@ -875,7 +875,7 @@ static void __devinit snd_ps3_audio_set_
                (0x0fUL << 12) |
                (PS3_AUDIO_IOID);
 
-       ret = lv1_gpu_attribute(0x100, 0x007, val, 0, 0);
+       ret = lv1_gpu_attribute(0x100, 0x007, val);
        if (ret)
                pr_info("%s: gpu_attribute failed %d\n", __func__,
                        ret);



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