Thanks, just confirming that the regression doesn't occur anymore on the
current isdv4 branch. Sorry it took me so long to respond.

Tom

On 03/09/2010 12:43 AM, Peter Hutterer wrote:
> On Mon, Mar 08, 2010 at 12:16:00PM -0600, Chris Bagwell wrote:
>> Have we verified yet if these ISDV4 devices return 2 sizes of packets?
>>  The logic in isdv4Parse() reads to me like it must or else your only
>> going to be able to parse pen data or touch data but not both.
>>
>> This development branch changes things so that packet size is only
>> computed in isdv4GetRanges().  Because of order of checks, its going
>> to prefer length of touch packets.  This means your only going to
>> execute touch (finger) logic in isdv4Parse(); even in the case of pen
>> packets.
>>
>> Assuming pen packets are length 9 and touch length 5 for Thomas's
>> device, I think that has side affect of throwing away roughly every
>> other pen packet... and thus the resolution issue.  But if this is the
>> case, I'm surprised that touch packets are close enough to pen packets
>> to get any movement.
> 
> I think I may have it now, thanks much for the pointers. The patch is
> attached but it also needs a revert of the "Remove superfluous packet-length
> assignment" patch on the isdv4 branch.
> 
> I'm a bit confused though, in the original code, all data was read into a
> buffer, then the first byte of this buffer was checked and the
> packet length decided on. Then the code would read as many packets as viable
> from this buffer, until the remainder was < pktlen. I'm a bit confused on
> how this code handled packets on different lengths though since it'd always
> check the first byte in the buffer, never of the actual packet.
> 
> With the devel tree, I think the issue is with one line - that we only
> checked the first byte of the buffer as well but not of the data passed in.
> Given that each time we get data this is supposed to be a whole packet we
> can assume that the first byte contains the info we need. does this make
> sense?
> 
> I've pushed the tree to my freedesktop repo for testing, branch devel and
> isdv4 is rebased on top of it.


------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Linuxwacom-devel mailing list
Linuxwacom-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/linuxwacom-devel

Reply via email to