You're right about the scripts.  But I posted a game, Pushover.r to
rebol.org that begins with a display of  some instructions that include a
text version of a 5x5 game board layout, as the first 15 or so characters of
each line of text.  If my lines are too long for the monitor, they either
are truncated, throwing away text, or are word-wrapped, which ruins the
board layout.  So, in writing the script, I had to allow for some users' 72
char wide monitors.

Russell [EMAIL PROTECTED]
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 21, 1999 3:04 AM
Subject: [REBOL] Re: Sending scripts to rebol.org Re:(2)


> Hello [EMAIL PROTECTED]!
>
> On 20-Nov-99, you wrote:
>
>  r> As I wrestled with the long lines problem, it dawned on me
>  r> long lines create a problem for users who have monitors that
>  r> support only line lengths of 72 characters. So I've set my
>  r> editor to encourage line lengths of 72 or less so my scripts
>  r> and sometimes program outputs will fit.
>
> The point is, quoted-printable encoding will assure that the text
> will arrive exacly as it was sent; without encoding, you can't be
> really sure, because MTAs are allowed to reformat it in some
> cases.
>     Of course Andrew's solution (sending as compressed and base64
> encoded file) would be easyer to implement; however, since normal
> email clients usually encode plain text as quoted-printable, this
> solution would be more compatible (one would not need to use REBOL
> to send the script).
>
> Regards,
>     Gabriele.
> --
> o--------------------) .-^-. (----------------------------------o
> | Gabriele Santilli / /_/_\_\ \ Amiga Group Italia --- L'Aquila |
> | GIESSE on IRC     \ \-\_/-/ /  http://www.amyresource.it/AGI/ |
> o--------------------) `-v-' (----------------------------------o
>
>

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