Hey Gabriel!
That's true it doesn't discuss much in here!
By the way, I had to leave Lives for a self-developped program (called
PytaVSL), based on Pi3D, which does really really less than lives, but
does just what I need on a RPI (time of clips-loading in my setup was
too big for my purposes).
I go on recommending LiVES when someone asks me what he should use for
VJing, though.
See you.
Le 11/03/2015 01:24, salsaman a écrit :
Since it seems like nobody had anything at all to say about this
amazing new feature, I will just continue as I see fit then.
Here is the up-to-date version of the document, in case anybody is
inclined to follow this:
https://sourceforge.net/p/lives/code/HEAD/tree/trunk/docs/c++-bindings.odt
Hope I am not interrupting the lively discussion going on in here.
Regards,
Gabriel.
http://lives.sourceforge.net
https://www.openhub.net/accounts/salsaman
On Thu, Feb 26, 2015 at 10:56 AM, salsaman <[email protected]
<mailto:[email protected]>> wrote:
Hi folks,
here is a sneak preview of one of the new features which I am
developing for 2.4:
namely, C++ language bindings for LiVES.
It's now possible to compile LiVES as a library (liblives) and
link it in to your own C++ programs, giving you programatic
control over the operation of the program.
Attached are the first few sections of the documentation, which is
very much a work in progress. However it should be possible to run
all of the examples using the current SVN version.
Any comments or suggestions are welcome. If you have any ideas for
the development of this feature now is your chance to voice them.
Regards,
Gabriel.
http://lives.sourceforge.net
https://www.openhub.net/accounts/salsaman
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