Issue 184505
Summary [Matrix] Implement matrix support for the `isinf` HLSL Function
Labels HLSL, bot:HLSL
Assignees
Reporter kmpeng
    Matrix requirements:
- [ ] https://github.com/llvm/wg-hlsl/issues/387  


## HLSL:
Determines if the specified value is infinite.






 

## Parameters



| Item                                                   | Description |
|--------------------------------------------------------|----------------------------------------|
| <span id="x"></span><span id="X"></span>*x*<br/> | \[in\] The specified value.<br/> |



 

## Return Value

Returns a value of the same size as the input, with a value set to **True** if the *x* parameter is +INF or -INF. Otherwise, **False**.

## Type Description



| Name  | [**Template Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | [**Component Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | Size |
|-------|----------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------|----------|
| *x*   | [**scalar**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md), **vector**, or **matrix** | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | any      |
| *ret* | [**scalar**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md), **vector**, or **matrix** | [**bool**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | as input |



 

## Minimum Shader Model

This function is supported in the following shader models.



| Shader Model | Supported |
|------------------------------------------------------------------------------------|---------------------|
| [Shader Model 2 (DirectX HLSL)](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-sm2.md) and higher shader models | yes                 |
| [Shader Model 1 (DirectX HLSL)](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-sm1.md) | yes (vs\_1\_1 only) |



 

## Requirements



| Requirement | Value |
|-------------------|--------------------------------------------------------------------------------------------|
| Header<br/> | <dl> <dt>Corecrt\_math.h</dt> </dl> |



## See also

<dl> <dt>

[**Intrinsic Functions (DirectX HLSL)**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md)
</dt> </dl>
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