| Issue |
184506
|
| Summary |
[Matrix] Implement matrix support for the `lerp` HLSL Function
|
| Labels |
HLSL,
bot:HLSL
|
| Assignees |
|
| Reporter |
kmpeng
|
Matrix requirements:
- [ ] https://github.com/llvm/wg-hlsl/issues/387
## HLSL:
Performs a linear interpolation.
## Parameters
| Item | Description |
|--------------------------------------------------------|-------------------------------------------------------------------------------------------------------|
| <span id="x"></span><span id="X"></span>*x*<br/> | \[in\] The first-floating point value.<br/> |
| <span id="y"></span><span id="Y"></span>*y*<br/> | \[in\] The second-floating point value.<br/> |
| <span id="s"></span><span id="S"></span>*s*<br/> | \[in\] A value that linearly interpolates between the *x* parameter and the *y* parameter.<br/> |
## Return Value
The result of the linear interpolation.
## Type Description
| Name | [**Template Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | [**Component Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | Size |
|-------|----------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------|--------------------------------|
| *x* | [**scalar**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md), **vector**, or **matrix** | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | any |
| *y* | same as input *x* | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | same dimension(s) as input *x* |
| *s* | same as input *x* | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | same dimension(s) as input *x* |
| *ret* | same as input *x* | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | same dimension(s) as input *x* |
## Remarks
Linear interpolation is based on the following formula: x\*(1-s) + y\*s which can equivalently be written as x + s\*(y-x).
## Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|------------------------------------------------------------------------------------|-----------------------------|
| [Shader Model 2 (DirectX HLSL)](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-sm2.md) and higher shader models | yes |
| [Shader Model 1 (DirectX HLSL)](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-sm1.md) | yes (vs\_1\_1 and ps\_1\_1) |
## See also
<dl> <dt>
[**Intrinsic Functions (DirectX HLSL)**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md)
</dt> </dl>
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