> Their's no doubt that Pianoteq is pretty amazing by limited I meant that
> they're only geared at one type of sound typically, emulating a Piano,
> Organ, or Guitar etc. where as with FM, Additive, Subtractive, or Phase
> Distortion you can't make a realistic sounding Piano or anything but you
> can create a wide variety of sounds fairly easily

I see what you mean, but I wouldn't say that physical models are necessarily 
more limited. They are just "differently limited". Pianoteq's model appears 
to simulates steel drums, marimba, vibraphone, electrical pianos, pianos, 
harpsichord... and within pianos they do a pretty good job of simulating 
both modern instruments (bluethner, yamaha, steinway) and historical 
instruments (erard, pleyel, ...).

Good physical models manage to make a vibrant, very life-like expressive 
sound. FM synthesized sounds often sound like "a cheap plastic version" of a 
real sound (and in that sense FM synthesis is more limited). E.g. if you 
overblow a flute model, you get the typical "overblown flute" sound, if you 
play piano strings you get interactions between the strings that influence 
the sound. These would probably be very hard to make with other methods 
(including sampling, since the required number of samples would be 
astronomically high).

I do agree with you that convincing physical models are challenging to 
design and implement. But if anyone wants to give it a go, here's some 
background information: https://ccrma.stanford.edu/~jos/pubs.html
His online books look very interesting.

-- 
http://technogems.blogspot.com
http://a-touch-of-music.blogspot.com
http://youtube.com/stefaanhimpe



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