On Sat, Dec 27, 2014 at 02:10:33PM +0200, Vesa wrote:
> #3 is easy. Just look at samples in the sidebar, click and hold to
> preview. When the sample ends and you still hold the button, you'll hear
> some digital noise caused by random stuff in the buffer. This should be
> a very easy fix, simply locate the code in SamplePlayHandle where the
> buffer is filled, add a check to see if the sample has ended, and memset
> the rest of the buffer to zero in that case.

Great, was able to. It looks like some samples do not play this noise, I
was able to with standard library's bass01.ogg.

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