Hi Andrew, > Yes, this output is what I needed.
That's good. I also looked at the backtrace I made, and I wondered about the fact that MusE (or Fabla) accesses files in the directory where I downloaded the source code of Fabla: > > #0 0xa9bef88b in Voice::process (this=0xb836f78, nframes=1, > > bufL=0xa9d4cb44, > > > > bufR=0xa9d4cba0) > > at > > > > /home/jrad/Schreibtisch/installationsdateien/open_av_fabla/openAV-F > > abla- master/dsp/voice.hxx:133 => The directory /home/jrad/Schreibtisch/installationsdateien/ is the directory where I download all source code packages I need. > Looking and this backtrace it's clear that problem occurs in fabla > code. > > Few month ago I made some corrections and additions to fabla code, > but Harry didn't accept them. That's a pitty. > What I changed/added: > > - Fixed some problems with pointer arithmetic (this is one of the > possible issues with your problem) Ok > It's better to listen/look at this changes: > http://www.youtube.com/watch?v=AMklg13KI8Q > This is a sample song with drums rendered in modified multi-output > version of fabla. I watched the video, OK ;-) > you can clone, build and test it: > > git clone git://muse-sequencer.org/openAV-Fabla.git Thanks for your efforts, Andrew. But if I would use Fabla, then only the official version by Harry, but his version does not properly work on my machine, so I will not use Fabla. > P.S. in current git version of muse internal instrument called > 'Simple Drums' can do almost the same as this modified version of > fabla. You can give it a try ;) Thanks for the hint. I will now have a look at Simple Drums ;-) Regards, Jens Am Dienstag, 28. Juli 2015 schrieb Andrew Deryabin: > Hi Jens, > > Yes, this output is what I needed. > Looking and this backtrace it's clear that problem occurs in fabla > code. > > Few month ago I made some corrections and additions to fabla code, > but Harry didn't accept them. So these changes are now belong only > to me... What I changed/added: > > - Fixed some problems with pointer arithmetic (this is one of the > possible issues with your problem) > - Added multi-outputs (1 stereo channel per sample). 0 and 1 are for > the main mix and 2+3, 4+5 etc. for channel 1, 2 etc. > It's better to listen/look at this changes: > http://www.youtube.com/watch?v=AMklg13KI8Q > This is a sample song with drums rendered in modified multi-output > version of fabla. > > - Automatic resampling wav files on load to project's sample rate. > > you can clone, build and test it: > > git clone git://muse-sequencer.org/openAV-Fabla.git > > > P.S. in current git version of muse internal instrument called > 'Simple Drums' can do almost the same as this modified version of > fabla. You can give it a try ;) > > Regards, > Andrew > > 28.07.2015 12:48, Jens Radloff пишет: > > Hi Andrew, > > > > So I should only copy that stuff that gdb produces in the console > > into an email? Here it comes (I had attached this information in > > my last email regarding this issue): > > > > -- Snip Beginning -- > > > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > JackEngine::XRun: client = MusE was not finished, state = Triggered > > JackAudioDriver::ProcessGraphAsyncMaster: Process error > > Cannot write socket fd = 15 err = Broken pipe > > CheckRes error > > Could not write notification > > ClientNotify fails name = MusE notification = 12 val1 = 5 val2 = 3 > > Cannot write socket fd = 15 err = Broken pipe > > CheckRes error > > Could not write notification > > ClientNotify fails name = MusE notification = 12 val1 = 6 val2 = 4 > > Cannot write socket fd = 15 err = Broken pipe > > CheckRes error > > Could not write notification > > ClientNotify fails name = MusE notification = 10 val1 = 5 val2 = 0 > > Cannot write socket fd = 15 err = Broken pipe > > CheckRes error > > Could not write notification > > ClientNotify fails name = MusE notification = 10 val1 = 6 val2 = 0 > > Cannot write socket fd = 15 err = Broken pipe > > CheckRes error > > Could not write notification > > ClientNotify fails name = MusE notification = 10 val1 = 5 val2 = 0 > > Cannot write socket fd = 15 err = Broken pipe > > CheckRes error > > Could not write notification > > ClientNotify fails name = MusE notification = 10 val1 = 6 val2 = 0 > > Unknown error... > > terminate called after throwing an instance of > > 'Jack::JackTemporaryException' > > > > what(): > > Quit > > (gdb) bt > > #0 0xa9bef88b in Voice::process (this=0xb836f78, nframes=1, > > bufL=0xa9d4cb44, > > > > bufR=0xa9d4cba0) > > at > > > > /home/jrad/Schreibtisch/installationsdateien/open_av_fabla/openAV-F > > abla- master/dsp/voice.hxx:133 > > #1 0xa9bee8f0 in run ( > > > > instance=<error reading variable: Cannot access memory at > > address > > > > 0xa9d4cbc0>, > > > > instance@entry=<error reading variable: Cannot access memory > > at > > > > address 0xa9d4cbbc>, > > > > n_samples=<error reading variable: Cannot access memory at > > address > > > > 0xa9d4cbc4>) > > > > at > > > > /home/jrad/Schreibtisch/installationsdateien/open_av_fabla/openAV-F > > abla- master/dsp/fabla.cxx:691 > > (gdb) quit > > A debugging session is active. > > > > Inferior 1 [process 2169] will be killed. > > > > Quit anyway? (y or n) y > > jrad@music:/opt/muse_2.2.1_patched_debug_installation/bin$ > > > > -- Snip End -.- > > > > The above snip - is this the information you need? > > > >> Simply copy/paste this text into your next email : > > I can't do that because my emaill client runs unter Debian - I have > > two installations on my machine, Debian and Ubuntu Studio ;-) > > > >> P.S. I installed ubuntu studio, compiled muse and fabla from > >> source, loaded your song file. It works ok. Several times I tried > >> to change presets in different ways - but there was no crash... > > > > This is strange. Is the cause for the behaviour on my machine maybe > > my sound card (a Soundblaster Live 5.1/emu10k1) and/or the > > configuration of Jack? I just kept the parameters in the settings > > dialog of qjacktctl - they were automatically detected during > > installation of Ubuntu Studio. I kept them because jack/qjackctl > > starts with these parameters, showing no errors in the GUI. > > > > Regards, > > > > Jens > > > > Am Dienstag, 28. Juli 2015 schrieben Sie: > >> Hi Jens, > >> > >> bt command should only print a stacktrace as text - a need only > >> this for now. Simply copy/paste this text into your next email > >> :). > >> > >> P.S. I installed ubuntu studio, compiled muse and fabla from > >> source, loaded your song file. It works ok. Several times I tried > >> to change presets in different ways - but there was no crash... > >> > >> So.. may be your stacktrace will tell something new? > >> > >> Regards, > >> Andrew > >> > >> 28.07.2015 03:45, Jens Radloff пишет: > >>> Hi Andrew, > >>> > >>> Thank you. > >>> > >>> But I do not know how to tell gdb to create a dump file. Is this > >>> file normally automatically created in the directory where gdb is > >>> started? > >>> > >>> I checked this documentation here for relevant information > >>> regarding my question, but I could not find an answer there: > >>> > >>> ftp://ftp.gnu.org/old-gnu/Manuals/gdb/html_chapter/gdb_3.html > >>> > >>> ftp://ftp.gnu.org/old-gnu/Manuals/gdb/html_chapter/gdb_14.html > >>> > >>> When MusE crashed while gdb was running, I typed in "bt", but > >>> nothing happened. Control+c did not have an effect on gdb, too. > >>> Then I killed the MusE process with "kill -9 <process number of > >>> muse2>". Then I still could not stop gdb from running. Somehow I > >>> managed to stop gdb from running, but I do not have a dump file > >>> which contains a dump from the beginning of when I started MusE. > >>> > >>> I can only offer you a copy of the information that I could copy > >>> from the console where gdb ran, see the attached file. This file > >>> only contains the last lines of the debugging process. > >>> > >>> So how do I create a dump file with gdb with a dump file created > >>> which records all information from the start of MusE until its > >>> crash? > >>> > >>> Regards, > >>> > >>> Jens > >>> > >>> Am Montag, 27. Juli 2015 schrieben Sie: > >>>> Hi Jens, > >>>> > >>>> 27.07.2015 16:56, Jens Radloff пишет: > >>>>> Hi Andrew, > >>>>> > >>>>> I have compiled a debug version of the MusE clone and installed > >>>>> it into > >>>>> > >>>>> /opt/muse_2.2.1_patched_debug_installation/ > >>>>> > >>>>> You wrote: > >>>>>> Then, build muse in Debug mode and run in under gdb. When it > >>>>>> will crash again, type 'bt' in gdb console and send here :). > >>>>> > >>>>> I ran gdb in the directory > >>>>> > >>>>> /opt/muse_2.2.1_patched_debug_installation/bin > >>>>> > >>>>> with the following command: > >>>>> gdb muse2 > >>>>> > >>>>> The result is this here (only the last two lines quoted): > >>>>> > >>>>> --- Snip Beginning --- > >>>>> > >>>>> Reading symbols from muse2...done. > >>>>> (gdb) > >>>>> > >>>>> --- Snip End --- > >>>>> > >>>>> , and then the cursor waits for an input. But I do not know > >>>>> what to enter there. Can you help me? > >>>> > >>>> Ahh, I forgot to write: > >>>> > >>>> just type 'run' and press enter. After that muse will start > >>>> loading as usual. Make everything until it crash again - it will > >>>> be like muse's arranger hangs. When it will happen, switch to > >>>> gdb console and type 'bt'+enter. > >>>> > >>>> P.S. my copy is installing now. > >>>> > >>>>> So when the crash occurs in MusE, then I type into the gdb > >>>>> console "bt", right? > >>>> > >>>> Aha :) > >>>> > >>>> Regards, > >>>> Andrew > >>>> > >>>>> Regards, > >>>>> > >>>>> Jens > >>>>> > >>>>> PS: I have another issue regarding MusE 2.2.1, which also > >>>>> occurs in the clone in my Ubuntu Studio 14.04.2 installation, > >>>>> but I will report that later. > >>>>> > >>>>> Am Montag, 27. Juli 2015 schrieb Andrew Deryabin: > >>>>>> Hi Jens, > >>>>>> > >>>>>> 27.07.2015 08:31, Jens Radloff пишет: > >>>>>>> Hi Andrew, > >>>>>>> > >>>>>>>> I'll try to install ubuntu studio and recheck there. > >>>>>>> > >>>>>>> That's a good idea. > >>>>>>> > >>>>>>> I applied your troubleshooting solution. Here is the result: > >>>>>>> > >>>>>>> First I installed the qt5 dev packages. > >>>>>>> > >>>>>>> When I then ran "cmake -i" in the muse2 subdirectory of that > >>>>>>> clone, I noticed that the cmake routine had found paths to > >>>>>>> QT5 programms or libraries, so this was good. I then ran > >>>>>>> "make" and "sudo make install" from that directory for a new > >>>>>>> installation into /opt/muse_2.2.1. Before that I renamed the > >>>>>>> existing folder /opt/muse_2.2.1 to > >>>>>>> /opt/muse_2.2.1_old. So now I have a fresh installation of > >>>>>>> MusE 2.2.1. > >>>>>>> > >>>>>>> But I am sorry to tell you that even in this new MusE > >>>>>>> installation, compiled against different lilv programs and > >>>>>>> libraries (I saw respective *.o-files in the "clone" > >>>>>>> directory) and against qt5, the problem still exists. I > >>>>>>> loaded that med file which I had sent to you in my first > >>>>>>> email regarding this issue (and which does not make that > >>>>>>> problem I reported on your machine), then I clicked the > >>>>>>> start button, then I tried to change the presets of that > >>>>>>> Fabla synth (while I noticed that the context menu, when > >>>>>>> right-clicking the Fabla synth name in the Fabla synth > >>>>>>> track, is now different to my old MusE installation: it has > >>>>>>> more entries), but MusE crashes. > >>>>>> > >>>>>> Hmm, that's strange. To be sure, that this build of muse not > >>>>>> using external lilv library, run: > >>>>>> > >>>>>> ldd /opt/muse_2.2.1/bin/muse2 > >>>>>> > >>>>>> and there should not be any lilv, sord, serd, etc libraries in > >>>>>> the output. > >>>>>> > >>>>>> Then, build muse in Debug mode and run in under gdb. When it > >>>>>> will crash again, type 'bt' in gdb console and send here :). > >>>>>> > >>>>>> While you are dealing with this, I'll install fresh copy of > >>>>>> ubuntu studio for testing... > >>>>>> > >>>>>> Regards, > >>>>>> Andrew > >>>>>> > >>>>>>> I have attached two more dump files about this behaviour: > >>>>>>> > >>>>>>> - "dump_I.txt" contains dump information piped to the console > >>>>>>> - "dump_II.txt" contains dump information piped to a text > >>>>>>> file > >>>>>>> > >>>>>>> Could it be that the cmake-configuration found the lilv > >>>>>>> libraries which are installed on my machine as Ubuntu > >>>>>>> packages, and that "make" compiled against them? I have the > >>>>>>> following lilv Ubuntu packages installed in my system: > >>>>>>> > >>>>>>> - liblilv-0-0 > >>>>>>> - liblilv-dev > >>>>>>> - lilv-utils > >>>>>>> - python-lilv > >>>>>>> > >>>>>>> All have version "0.16.0-dfsg-1" > >>>>>>> > >>>>>>> If I mark the package "liblilv-0-0" for complete removal, > >>>>>>> then synaptic tells me that, if would continue, the package > >>>>>>> "ardour" would be removed, but I do not want this, so I did > >>>>>>> not remove the lilv packages before I compiled MusE in that > >>>>>>> directory where I downloaded that "master of muse (QT5 port) > >>>>>>> from github". > >>>>>>> > >>>>>>> Regards, > >>>>>>> > >>>>>>> Jens > >>>>>>> > >>>>>>> Am Montag, 27. Juli 2015 schrieb Andrew Deryabin: > >>>>>>>> Hi Jens, > >>>>>>>> > >>>>>>>> Thanks for detailed explanation. I tested muse-2.2.1 on my > >>>>>>>> system with fabla and your attached med file. No crashes in > >>>>>>>> my case - tried several times to change presets while > >>>>>>>> playing, in stop transport state - no crashes. > >>>>>>>> > >>>>>>>> My system in arch 64-bit. May be the reason of crashes in > >>>>>>>> lilv library+ friends, I'll try to install ubuntu studio > >>>>>>>> and recheck there. > >>>>>>>> > >>>>>>>> Now you can do the following: > >>>>>>>> > >>>>>>>> clone current master of muse (QT5 port) from github > >>>>>>>> https://github.com/muse-sequencer/muse : > >>>>>>>> > >>>>>>>> git clone https://github.com/muse-sequencer/muse.git > >>>>>>>> to build it you have to install qt5 dev libs: > >>>>>>>> sudo apt-get install qt5-default qttools5-dev > >>>>>>>> qttools5-dev-tools > >>>>>>>> > >>>>>>>> This version uses bundled versions of lilv library with all > >>>>>>>> dependences and they are known to work well. > >>>>>>>> Remove 2.2.1 version. > >>>>>>>> build new source as usual and test it. > >>>>>>>> > >>>>>>>> Waiting for results :). > >>>>>>>> > >>>>>>>> 27.07.2015 05:01, Jens Radloff пишет: > >>>>>>>>> Hi Andrew, > >>>>>>>>> > >>>>>>>>> Thanks for your reply. > >>>>>>>>> > >>>>>>>>> I applied the following steps to resolve the issue, but the > >>>>>>>>> issue still exists: > >>>>>>>>> > >>>>>>>>> => Currently installed git version in my Ubuntu Studio > >>>>>>>>> 14.04.2 installation: 1:1.1.9-1ubuntu0.1. > >>>>>>>>> > >>>>>>>>> => I removed the Ubuntu package of git > >>>>>>>>> > >>>>>>>>> => I downloaded the source code of git in version 2.4.6 and > >>>>>>>>> installed it in /opt/git_2.4.6 > >>>>>>>>> > >>>>>>>>> => I expanded the PATH variable with information about my > >>>>>>>>> installation > >>>>>>>>> > >>>>>>>>> => I put the paths to the lib directory of my git > >>>>>>>>> installation in a conf file in /etc/ld.so.conf.d/ and ran > >>>>>>>>> "ldcdonfig" > >>>>>>>>> > >>>>>>>>> => I installed the package qt5-default from the Ubuntu > >>>>>>>>> repositories. Due to this, the package qt4-default was > >>>>>>>>> removed according to Synaptic. > >>>>>>>>> > >>>>>>>>> => I recompiled and reinstalled the Fabla synth > >>>>>>>>> > >>>>>>>>> => In MusE I opened the med file which contains a Fabla > >>>>>>>>> track (I sent this med file in my first email regarding > >>>>>>>>> this issue to the developer mailing list) > >>>>>>>>> > >>>>>>>>> => Having pressed the start button in this med file, and > >>>>>>>>> when trying to change the Fabla presets (here: to > >>>>>>>>> fabla808), then MusE crashes. > >>>>>>>>> > >>>>>>>>> => Probem can be reproduced when trying to change to a > >>>>>>>>> different Fabla preset > >>>>>>>>> > >>>>>>>>> => Problem still exists > >>>>>>>>> > >>>>>>>>> => I recompiled MusE 2.2.1. Strange that my system still > >>>>>>>>> has the file /usr/bin/qmake-qt4. There are no *qt5* files > >>>>>>>>> in /usr/bin. As I understand this, the compilation of MusE > >>>>>>>>> ran against /usr/bin/qmake-qt4. In my installation, there > >>>>>>>>> is a symlink from this file to the file /usr/lib/i386- > >>>>>>>>> linux-gnu/qt4/bin/qmake > >>>>>>>>> > >>>>>>>>> => I renamed my MusE installation directory /opt/muse_2.2.1 > >>>>>>>>> to /opt/muse_2.2.1 > >>>>>>>>> > >>>>>>>>> => I created a new folder /opt/muse_2.2.1 > >>>>>>>>> > >>>>>>>>> => I reinstalled MusE in /opt/muse_2.2.1 with the command > >>>>>>>>> "sudo make install" > >>>>>>>>> > >>>>>>>>> => In MusE I opened the med file which contains a Fabla > >>>>>>>>> track (I sent this med file in my first email regarding > >>>>>>>>> this issue to the developer mailing list) > >>>>>>>>> > >>>>>>>>> => Having pressed the start button in this med file, and > >>>>>>>>> when trying to change the Fabla presets (here: to > >>>>>>>>> fabla808), then MusE crashes. > >>>>>>>>> > >>>>>>>>> => Problem still exists > >>>>>>>>> > >>>>>>>>> => In Muse I created a new med file that contains the same > >>>>>>>>> track information in the left pane as the med file that I > >>>>>>>>> tested before (specified above). Only the notes in the > >>>>>>>>> right pane are different in this new med file. I activated > >>>>>>>>> loop mode and saved this new file. > >>>>>>>>> > >>>>>>>>> => Having pressed the start button in this new med file, > >>>>>>>>> and when trying to change the Fabla presets (here: to > >>>>>>>>> fabla808), then MusE crashes. > >>>>>>>>> > >>>>>>>>> => Problem still exists > >>>>>>>>> > >>>>>>>>> Any ideas what to do next? > >>>>>>>>> > >>>>>>>>> Regards, > >>>>>>>>> > >>>>>>>>> Jens > >>>>>>>>> > >>>>>>>>> Am Sonntag, 26. Juli 2015 schrieb Andrew Deryabin: > >>>>>>>>>> Hi Jens, > >>>>>>>>>> > >>>>>>>>>> Did you try current git version which uses QT5? > >>>>>>>>>> I'll now try to check included song file in 2.2.1 version, > >>>>>>>>>> but it's unlikely, that this version will get further > >>>>>>>>>> updates, as it's based on QT4. Furthermore, current git > >>>>>>>>>> uses bundled lv2 support libraries and behaves more > >>>>>>>>>> predictably. > >>>>>>>>>> > >>>>>>>>>> Regards, > >>>>>>>>>> Andrew > >>>>>>>>>> > >>>>>>>>>> 26.07.2015 09:35, Jens Radloff пишет: > >>>>>>>>>>> Hi, > >>>>>>>>>>> > >>>>>>>>>>> I installed the Fabla LV2 synth in my Ubuntu Studio > >>>>>>>>>>> 14.04.2 installation, i.e. I installed this synth from > >>>>>>>>>>> source. I downloaded the source files from > >>>>>>>>>>> > >>>>>>>>>>> https://github.com/harryhaaren/openAV-Fabla > >>>>>>>>>>> > >>>>>>>>>>> , i.e. the zip file which is offered there via the > >>>>>>>>>>> "Download ZIP" button. > >>>>>>>>>>> > >>>>>>>>>>> Due to my installation, Fabla is listed now as a LV2 > >>>>>>>>>>> synth in MusE. > >>>>>>>>>>> > >>>>>>>>>>> I created a med file with a Fabla track and connected > >>>>>>>>>>> this track to a midi drum track which contains some drum > >>>>>>>>>>> notes. I defined a loop region in this med file and > >>>>>>>>>>> activated loop mode. Then I saved the med file. > >>>>>>>>>>> > >>>>>>>>>>> When I start this med file having started MusE and having > >>>>>>>>>>> loaded this med file into MusE, and if I then change the > >>>>>>>>>>> preset of the Fabla synth to the preset "fabla808", then > >>>>>>>>>>> MusE chrashes. > >>>>>>>>>>> > >>>>>>>>>>> This phenomenon cannot get provocated each time these > >>>>>>>>>>> steps are applied if the med file is freshly loaded, > >>>>>>>>>>> having started MusE, but often. > >>>>>>>>>>> > >>>>>>>>>>> Please find attached to this mail the following files: > >>>>>>>>>>> > >>>>>>>>>>> 1. The appropriate med file. > >>>>>>>>>>> > >>>>>>>>>>> 2. Dump file "dump_I.txt": Contains the beginning of the > >>>>>>>>>>> dump, the end of the dump has been cut. Dump file created > >>>>>>>>>>> by piping the dump output to a text file. > >>>>>>>>>>> > >>>>>>>>>>> 3. Dump file "dump_II.txt" Contains the end of the dump, > >>>>>>>>>>> including the segmenation fault. Created by piping the > >>>>>>>>>>> dump output to the console. > >>>>>>>>>>> > >>>>>>>>>>> Regards, > >>>>>>>>>>> > >>>>>>>>>>> Jens > >>>>>>>>>>> > >>>>>>>>>>> PS: I just discovered a directory called "Fabla LV2-0" , > >>>>>>>>>>> which is a subdirectory of the directory where the > >>>>>>>>>>> attached med file is located. This is the content of the > >>>>>>>>>>> "Fabla LV2-0" directory: > >>>>>>>>>>> > >>>>>>>>>>> drwxrwxr-x 2 test test 4,0K Jul 26 08:40 . > >>>>>>>>>>> drwxrwxr-x 3 test test 4,0K Jul 26 08:28 .. > >>>>>>>>>>> lrwxrwxrwx 1 test test 49 Jul 26 08:40 CHH_1.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/CHH_1.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 52 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Clap.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Clap.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 53 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Clave.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Clave.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 59 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Cymbal-high.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Cymbal-high.w > >>>>>>>>>>> av lrwxrwxrwx 1 test test 56 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Hi_Conga.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Hi_Conga.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 54 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Hi_Tom.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Hi_Tom.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 57 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Kick_long.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Kick_long.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 58 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Kick_short.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Kick_short.wa > >>>>>>>>>>> v lrwxrwxrwx 1 test test 56 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Lo_Conga.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Lo_Conga.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 54 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Lo_Tom.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Lo_Tom.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 55 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Maracas.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Maracas.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 56 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Md_Conga.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Md_Conga.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 54 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Md_Tom.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Md_Tom.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 56 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Rim_Shot.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Rim_Shot.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 57 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Snare_lo1.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Snare_lo1.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 57 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Snare_lo2.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Snare_lo2.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 57 Jul 26 08:28 > >>>>>>>>>>> Classic-808_Snare_lo3.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Snare_lo3.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 53 Jul 26 08:40 FX_Chh_01.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/FX_Chh_01.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 56 Jul 26 08:40 HardHse_K_02.wav > >>>>>>>>>>> -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/HardHse_K_02.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 58 Jul 26 08:40 > >>>>>>>>>>> HardHse_K_03_B.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/HardHse_K_03_B.wa > >>>>>>>>>>> v lrwxrwxrwx 1 test test 58 Jul 26 08:40 > >>>>>>>>>>> Hard_Hse_OHH_1.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/Hard_Hse_OHH_1.wa > >>>>>>>>>>> v lrwxrwxrwx 1 test test 52 Jul 26 08:40 hat_open.wav > >>>>>>>>>>> -> /usr/local/lib/lv2/fablaSavageDrums.lv2/hat_open.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 54 Jul 26 08:40 hat_sizzle.wav > >>>>>>>>>>> -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/hat_sizzle.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 47 Jul 26 08:40 hat.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/hat.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 48 Jul 26 08:40 kick.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/kick.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 48 Jul 26 08:40 ride.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/ride.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 55 Jul 26 08:40 snare_clean.wav > >>>>>>>>>>> -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/snare_clean.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 59 Jul 26 08:40 > >>>>>>>>>>> snare_rim_clean.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/snare_rim_clean.w > >>>>>>>>>>> av lrwxrwxrwx 1 test test 49 Jul 26 08:40 snare.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/snare.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 49 Jul 26 08:40 xFX_6.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/xFX_6.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 49 Jul 26 08:40 yFX_3.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/yFX_3.wav > >>>>>>>>>>> lrwxrwxrwx 1 test test 49 Jul 26 08:40 yFX_8.wav -> > >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/yFX_8.wav > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> --------------------------------------------------------- > >>>>>>>>>>> -- -- -- -- -- ----------- > >>>>>>>>>>> > >>>>>>>>>>> > >>>>>>>>>>> _______________________________________________ > >>>>>>>>>>> Lmuse-developer mailing list > >>>>>>>>>>> [email protected] > >>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/lmuse-develo > >>>>>>>>>>> pe r > >>>>>>>>> > >>>>>>>>> ----------------------------------------------------------- > >>>>>>>>> -- -- -- -- ----------- > >>>>>>>>> _______________________________________________ > >>>>>>>>> Lmuse-developer mailing list > >>>>>>>>> [email protected] > >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/lmuse-develope > >>>>>>>>> r > >>>>>>> > >>>>>>> ------------------------------------------------------------- > >>>>>>> -- -- -- ----------- > >>>>>>> > >>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> Lmuse-developer mailing list > >>>>>>> [email protected] > >>>>>>> https://lists.sourceforge.net/lists/listinfo/lmuse-developer > >>>>> > >>>>> --------------------------------------------------------------- > >>>>> -- -- ----------- > >>>>> _______________________________________________ > >>>>> Lmuse-developer mailing list > >>>>> [email protected] > >>>>> https://lists.sourceforge.net/lists/listinfo/lmuse-developer > >>> > >>> ----------------------------------------------------------------- > >>> -- ----------- > >>> > >>> > >>> _______________________________________________ > >>> Lmuse-developer mailing list > >>> [email protected] > >>> https://lists.sourceforge.net/lists/listinfo/lmuse-developer ------------------------------------------------------------------------------ _______________________________________________ Lmuse-developer mailing list [email 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