Hi Andrew,

> Yes, this output is what I needed.

That's good. I also looked at the backtrace I made, and I wondered about 
the fact that MusE (or Fabla) accesses files in the directory where I 
downloaded the source code of Fabla:

> > #0  0xa9bef88b in Voice::process (this=0xb836f78, nframes=1,
> > bufL=0xa9d4cb44,
> > 
> >      bufR=0xa9d4cba0)
> >      at
> > 
> > /home/jrad/Schreibtisch/installationsdateien/open_av_fabla/openAV-F
> > abla- master/dsp/voice.hxx:133

=> The directory /home/jrad/Schreibtisch/installationsdateien/ is the 
directory where I download all source code packages I need.

> Looking and this backtrace it's clear that problem occurs in fabla
> code.
> 
> Few month ago I made some corrections and additions to fabla code,
> but Harry didn't accept them.

That's a pitty.

> What I changed/added:
> 
> - Fixed some problems with pointer arithmetic (this is one of the
> possible issues with your problem)

Ok

> It's better to listen/look at this changes:
> http://www.youtube.com/watch?v=AMklg13KI8Q
> This is a sample song with drums rendered in modified multi-output
> version of fabla.

I watched the video, OK ;-)

> you can clone, build and test it:
> 
> git clone git://muse-sequencer.org/openAV-Fabla.git

Thanks for your efforts, Andrew. But if I would use Fabla, then only the 
official version by Harry, but his version does not properly work on my 
machine, so I will not use Fabla. 

> P.S. in current git version of muse internal instrument called
> 'Simple Drums' can do almost the same as this modified version of
> fabla. You can give it a try ;)

Thanks for the hint. I will now have a look at Simple Drums ;-)

Regards,

Jens

Am Dienstag, 28. Juli 2015 schrieb Andrew Deryabin:
> Hi Jens,
> 
> Yes, this output is what I needed.
> Looking and this backtrace it's clear that problem occurs in fabla
> code.
> 
> Few month ago I made some corrections and additions to fabla code,
> but Harry didn't accept them. So these changes are now belong only
> to me... What I changed/added:
> 
> - Fixed some problems with pointer arithmetic (this is one of the
> possible issues with your problem)
> - Added multi-outputs (1 stereo channel per sample). 0 and 1 are for
> the main mix and 2+3, 4+5 etc. for channel 1, 2 etc.
> It's better to listen/look at this changes:
> http://www.youtube.com/watch?v=AMklg13KI8Q
> This is a sample song with drums rendered in modified multi-output
> version of fabla.
> 
> - Automatic resampling wav files on load to project's sample rate.
> 
> you can clone, build and test it:
> 
> git clone git://muse-sequencer.org/openAV-Fabla.git
> 
> 
> P.S. in current git version of muse internal instrument called
> 'Simple Drums' can do almost the same as this modified version of
> fabla. You can give it a try ;)
> 
> Regards,
> Andrew
> 
> 28.07.2015 12:48, Jens Radloff пишет:
> > Hi Andrew,
> > 
> > So I should only copy that stuff that gdb produces in the console
> > into an email? Here it comes (I had attached this information in
> > my last email regarding this issue):
> > 
> > -- Snip Beginning --
> > 
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > JackEngine::XRun: client = MusE was not finished, state = Triggered
> > JackAudioDriver::ProcessGraphAsyncMaster: Process error
> > Cannot write socket fd = 15 err = Broken pipe
> > CheckRes error
> > Could not write notification
> > ClientNotify fails name = MusE notification = 12 val1 = 5 val2 = 3
> > Cannot write socket fd = 15 err = Broken pipe
> > CheckRes error
> > Could not write notification
> > ClientNotify fails name = MusE notification = 12 val1 = 6 val2 = 4
> > Cannot write socket fd = 15 err = Broken pipe
> > CheckRes error
> > Could not write notification
> > ClientNotify fails name = MusE notification = 10 val1 = 5 val2 = 0
> > Cannot write socket fd = 15 err = Broken pipe
> > CheckRes error
> > Could not write notification
> > ClientNotify fails name = MusE notification = 10 val1 = 6 val2 = 0
> > Cannot write socket fd = 15 err = Broken pipe
> > CheckRes error
> > Could not write notification
> > ClientNotify fails name = MusE notification = 10 val1 = 5 val2 = 0
> > Cannot write socket fd = 15 err = Broken pipe
> > CheckRes error
> > Could not write notification
> > ClientNotify fails name = MusE notification = 10 val1 = 6 val2 = 0
> > Unknown error...
> > terminate called after throwing an instance of
> > 'Jack::JackTemporaryException'
> > 
> >    what():
> > Quit
> > (gdb) bt
> > #0  0xa9bef88b in Voice::process (this=0xb836f78, nframes=1,
> > bufL=0xa9d4cb44,
> > 
> >      bufR=0xa9d4cba0)
> >      at
> > 
> > /home/jrad/Schreibtisch/installationsdateien/open_av_fabla/openAV-F
> > abla- master/dsp/voice.hxx:133
> > #1  0xa9bee8f0 in run (
> > 
> >      instance=<error reading variable: Cannot access memory at
> >      address
> > 
> > 0xa9d4cbc0>,
> > 
> >      instance@entry=<error reading variable: Cannot access memory
> >      at
> > 
> > address 0xa9d4cbbc>,
> > 
> >      n_samples=<error reading variable: Cannot access memory at
> >      address
> > 
> > 0xa9d4cbc4>)
> > 
> >      at
> > 
> > /home/jrad/Schreibtisch/installationsdateien/open_av_fabla/openAV-F
> > abla- master/dsp/fabla.cxx:691
> > (gdb) quit
> > A debugging session is active.
> > 
> >     Inferior 1 [process 2169] will be killed.
> > 
> > Quit anyway? (y or n) y
> > jrad@music:/opt/muse_2.2.1_patched_debug_installation/bin$
> > 
> > -- Snip End -.-
> > 
> > The above snip - is this the information you need?
> > 
> >> Simply copy/paste this text into your next email :
> > I can't do that because my emaill client runs unter Debian - I have
> > two installations on my machine, Debian and Ubuntu Studio ;-)
> > 
> >> P.S. I installed ubuntu studio, compiled muse and fabla from
> >> source, loaded your song file. It works ok. Several times I tried
> >> to change presets in different ways - but there was no crash...
> > 
> > This is strange. Is the cause for the behaviour on my machine maybe
> > my sound card (a Soundblaster Live 5.1/emu10k1) and/or the
> > configuration of Jack? I just kept the parameters in the settings
> > dialog of qjacktctl - they were automatically detected during
> > installation of Ubuntu Studio. I kept them because jack/qjackctl
> > starts with these parameters, showing no errors in the GUI.
> > 
> > Regards,
> > 
> > Jens
> > 
> > Am Dienstag, 28. Juli 2015 schrieben Sie:
> >> Hi Jens,
> >> 
> >> bt command should only print a stacktrace as text - a need only
> >> this for now. Simply copy/paste this text into your next email
> >> :).
> >> 
> >> P.S. I installed ubuntu studio, compiled muse and fabla from
> >> source, loaded your song file. It works ok. Several times I tried
> >> to change presets in different ways - but there was no crash...
> >> 
> >> So.. may be your stacktrace will tell something new?
> >> 
> >> Regards,
> >> Andrew
> >> 
> >> 28.07.2015 03:45, Jens Radloff пишет:
> >>> Hi Andrew,
> >>> 
> >>> Thank you.
> >>> 
> >>> But I do not know how to tell gdb to create a dump file. Is this
> >>> file normally automatically created in the directory where gdb is
> >>> started?
> >>> 
> >>> I checked this documentation here for relevant information
> >>> regarding my question, but I could not find an answer there:
> >>> 
> >>> ftp://ftp.gnu.org/old-gnu/Manuals/gdb/html_chapter/gdb_3.html
> >>> 
> >>> ftp://ftp.gnu.org/old-gnu/Manuals/gdb/html_chapter/gdb_14.html
> >>> 
> >>> When MusE crashed while gdb was running, I typed in "bt", but
> >>> nothing happened. Control+c did not have an effect on gdb, too.
> >>> Then I killed the MusE process with "kill -9 <process number of
> >>> muse2>". Then I still could not stop gdb from running. Somehow I
> >>> managed to stop gdb from running, but I do not have a dump file
> >>> which contains a dump from the beginning of when I started MusE.
> >>> 
> >>> I can only offer you a copy of the information that I could copy
> >>> from the console where gdb ran, see the attached file. This file
> >>> only contains the last lines of the debugging process.
> >>> 
> >>> So how do I create a dump file with gdb with a dump file created
> >>> which records all information from the start of MusE until its
> >>> crash?
> >>> 
> >>> Regards,
> >>> 
> >>> Jens
> >>> 
> >>> Am Montag, 27. Juli 2015 schrieben Sie:
> >>>> Hi Jens,
> >>>> 
> >>>> 27.07.2015 16:56, Jens Radloff пишет:
> >>>>> Hi Andrew,
> >>>>> 
> >>>>> I have compiled a debug version of the MusE clone and installed
> >>>>> it into
> >>>>> 
> >>>>>         /opt/muse_2.2.1_patched_debug_installation/
> >>>>> 
> >>>>> You wrote:
> >>>>>> Then, build muse in Debug mode and run in under gdb. When it
> >>>>>> will crash again, type 'bt' in gdb console and send here :).
> >>>>> 
> >>>>> I ran gdb in the directory
> >>>>> 
> >>>>>         /opt/muse_2.2.1_patched_debug_installation/bin
> >>>>> 
> >>>>> with the following command:
> >>>>>         gdb muse2
> >>>>> 
> >>>>> The result is this here (only the last two lines quoted):
> >>>>> 
> >>>>> --- Snip Beginning ---
> >>>>> 
> >>>>> Reading symbols from muse2...done.
> >>>>> (gdb)
> >>>>> 
> >>>>> --- Snip End ---
> >>>>> 
> >>>>> , and then the cursor waits for an input. But I do not know
> >>>>> what to enter there. Can you help me?
> >>>> 
> >>>> Ahh, I forgot to write:
> >>>> 
> >>>> just type 'run' and press enter. After that muse will start
> >>>> loading as usual. Make everything until it crash again - it will
> >>>> be like muse's arranger hangs. When it will happen, switch to
> >>>> gdb console and type 'bt'+enter.
> >>>> 
> >>>> P.S. my copy is installing now.
> >>>> 
> >>>>> So when the crash occurs in MusE, then I type into the gdb
> >>>>> console "bt", right?
> >>>> 
> >>>> Aha :)
> >>>> 
> >>>> Regards,
> >>>> Andrew
> >>>> 
> >>>>> Regards,
> >>>>> 
> >>>>> Jens
> >>>>> 
> >>>>> PS: I have another issue regarding MusE 2.2.1, which also
> >>>>> occurs in the clone in my Ubuntu Studio 14.04.2 installation,
> >>>>> but I will report that later.
> >>>>> 
> >>>>> Am Montag, 27. Juli 2015 schrieb Andrew Deryabin:
> >>>>>> Hi Jens,
> >>>>>> 
> >>>>>> 27.07.2015 08:31, Jens Radloff пишет:
> >>>>>>> Hi Andrew,
> >>>>>>> 
> >>>>>>>> I'll try to install ubuntu studio and recheck there.
> >>>>>>> 
> >>>>>>> That's a good idea.
> >>>>>>> 
> >>>>>>> I applied your troubleshooting solution. Here is the result:
> >>>>>>> 
> >>>>>>> First I installed the qt5 dev packages.
> >>>>>>> 
> >>>>>>> When I then ran "cmake -i" in the muse2 subdirectory of that
> >>>>>>> clone, I noticed that the cmake routine had found paths to
> >>>>>>> QT5 programms or libraries, so this was good. I then ran
> >>>>>>> "make" and "sudo make install" from that directory for a new
> >>>>>>> installation into /opt/muse_2.2.1. Before that I renamed the
> >>>>>>> existing folder /opt/muse_2.2.1 to
> >>>>>>> /opt/muse_2.2.1_old. So now I have a fresh installation of
> >>>>>>> MusE 2.2.1.
> >>>>>>> 
> >>>>>>> But I am sorry to tell you that even in this new MusE
> >>>>>>> installation, compiled against different lilv programs and
> >>>>>>> libraries (I saw respective *.o-files in the "clone"
> >>>>>>> directory) and against qt5, the problem still exists. I
> >>>>>>> loaded that med file which I had sent to you in my first
> >>>>>>> email regarding this issue (and which does not make that
> >>>>>>> problem I reported on your machine), then I clicked the
> >>>>>>> start button, then I tried to change the presets of that
> >>>>>>> Fabla synth (while I noticed that the context menu, when
> >>>>>>> right-clicking the Fabla synth name in the Fabla synth
> >>>>>>> track, is now different to my old MusE installation: it has
> >>>>>>> more entries), but MusE crashes.
> >>>>>> 
> >>>>>> Hmm, that's strange. To be sure, that this build of muse not
> >>>>>> using external lilv library, run:
> >>>>>> 
> >>>>>> ldd /opt/muse_2.2.1/bin/muse2
> >>>>>> 
> >>>>>> and there should not be any lilv, sord, serd, etc libraries in
> >>>>>> the output.
> >>>>>> 
> >>>>>> Then, build muse in Debug mode and run in under gdb. When it
> >>>>>> will crash again, type 'bt' in gdb console and send here :).
> >>>>>> 
> >>>>>> While you are dealing with this, I'll install fresh copy of
> >>>>>> ubuntu studio for testing...
> >>>>>> 
> >>>>>> Regards,
> >>>>>> Andrew
> >>>>>> 
> >>>>>>> I have attached two more dump files about this behaviour:
> >>>>>>> 
> >>>>>>> - "dump_I.txt" contains dump information piped to the console
> >>>>>>> - "dump_II.txt" contains dump information piped to a text
> >>>>>>> file
> >>>>>>> 
> >>>>>>> Could it be that the cmake-configuration found the lilv
> >>>>>>> libraries which are installed on my machine as Ubuntu
> >>>>>>> packages, and that "make" compiled against them? I have the
> >>>>>>> following lilv Ubuntu packages installed in my system:
> >>>>>>> 
> >>>>>>> - liblilv-0-0
> >>>>>>> - liblilv-dev
> >>>>>>> - lilv-utils
> >>>>>>> - python-lilv
> >>>>>>> 
> >>>>>>> All have version "0.16.0-dfsg-1"
> >>>>>>> 
> >>>>>>> If I mark the package "liblilv-0-0" for complete removal,
> >>>>>>> then synaptic tells me that, if would continue, the package
> >>>>>>> "ardour" would be removed, but I do not want this, so I did
> >>>>>>> not remove the lilv packages before I compiled MusE in that
> >>>>>>> directory where I downloaded that "master of muse (QT5 port)
> >>>>>>> from github".
> >>>>>>> 
> >>>>>>> Regards,
> >>>>>>> 
> >>>>>>> Jens
> >>>>>>> 
> >>>>>>> Am Montag, 27. Juli 2015 schrieb Andrew Deryabin:
> >>>>>>>> Hi Jens,
> >>>>>>>> 
> >>>>>>>> Thanks for detailed explanation. I tested muse-2.2.1 on my
> >>>>>>>> system with fabla and your attached med file. No crashes in
> >>>>>>>> my case - tried several times to change presets while
> >>>>>>>> playing, in stop transport state - no crashes.
> >>>>>>>> 
> >>>>>>>> My system in arch 64-bit. May be the reason of crashes in
> >>>>>>>> lilv library+ friends, I'll try to install ubuntu studio
> >>>>>>>> and recheck there.
> >>>>>>>> 
> >>>>>>>> Now you can do the following:
> >>>>>>>> 
> >>>>>>>> clone current master of muse (QT5 port) from github
> >>>>>>>> https://github.com/muse-sequencer/muse :
> >>>>>>>> 
> >>>>>>>> git clone https://github.com/muse-sequencer/muse.git
> >>>>>>>> to build it you have to install qt5 dev libs:
> >>>>>>>> sudo apt-get install qt5-default qttools5-dev
> >>>>>>>> qttools5-dev-tools
> >>>>>>>> 
> >>>>>>>> This version uses bundled versions of lilv library with all
> >>>>>>>> dependences and they are known to work well.
> >>>>>>>> Remove 2.2.1 version.
> >>>>>>>> build new source as usual and test it.
> >>>>>>>> 
> >>>>>>>> Waiting for results :).
> >>>>>>>> 
> >>>>>>>> 27.07.2015 05:01, Jens Radloff пишет:
> >>>>>>>>> Hi Andrew,
> >>>>>>>>> 
> >>>>>>>>> Thanks for your reply.
> >>>>>>>>> 
> >>>>>>>>> I applied the following steps to resolve the issue, but the
> >>>>>>>>> issue still exists:
> >>>>>>>>> 
> >>>>>>>>> => Currently installed git version in  my Ubuntu Studio
> >>>>>>>>> 14.04.2 installation: 1:1.1.9-1ubuntu0.1.
> >>>>>>>>> 
> >>>>>>>>> => I removed the Ubuntu package of git
> >>>>>>>>> 
> >>>>>>>>> => I downloaded the source code of git in version 2.4.6 and
> >>>>>>>>> installed it in /opt/git_2.4.6
> >>>>>>>>> 
> >>>>>>>>> => I expanded the PATH variable with information about my
> >>>>>>>>> installation
> >>>>>>>>> 
> >>>>>>>>> => I put the paths to the lib directory of my git
> >>>>>>>>> installation in a conf file in /etc/ld.so.conf.d/ and ran
> >>>>>>>>> "ldcdonfig"
> >>>>>>>>> 
> >>>>>>>>> => I installed the package qt5-default from the Ubuntu
> >>>>>>>>> repositories. Due to this, the package qt4-default was
> >>>>>>>>> removed according to Synaptic.
> >>>>>>>>> 
> >>>>>>>>> => I recompiled and reinstalled the Fabla synth
> >>>>>>>>> 
> >>>>>>>>> => In MusE I opened the med file which contains a Fabla
> >>>>>>>>> track (I sent this med file in my first email regarding
> >>>>>>>>> this issue to the developer mailing list)
> >>>>>>>>> 
> >>>>>>>>> => Having pressed the start button in this med file, and
> >>>>>>>>> when trying to change the Fabla presets (here: to
> >>>>>>>>> fabla808), then MusE crashes.
> >>>>>>>>> 
> >>>>>>>>> => Probem can be reproduced when trying to change to a
> >>>>>>>>> different Fabla preset
> >>>>>>>>> 
> >>>>>>>>> => Problem still exists
> >>>>>>>>> 
> >>>>>>>>> => I recompiled MusE 2.2.1. Strange that my system still
> >>>>>>>>> has the file /usr/bin/qmake-qt4. There are no *qt5* files
> >>>>>>>>> in /usr/bin. As I understand this, the compilation of MusE
> >>>>>>>>> ran against /usr/bin/qmake-qt4. In my installation, there
> >>>>>>>>> is a symlink from this file to the file /usr/lib/i386-
> >>>>>>>>> linux-gnu/qt4/bin/qmake
> >>>>>>>>> 
> >>>>>>>>> => I renamed my MusE installation directory /opt/muse_2.2.1
> >>>>>>>>> to /opt/muse_2.2.1
> >>>>>>>>> 
> >>>>>>>>> => I created a new folder /opt/muse_2.2.1
> >>>>>>>>> 
> >>>>>>>>> => I reinstalled MusE in /opt/muse_2.2.1 with the command
> >>>>>>>>> "sudo make install"
> >>>>>>>>> 
> >>>>>>>>> => In MusE I opened the med file which contains a Fabla
> >>>>>>>>> track (I sent this med file in my first email regarding
> >>>>>>>>> this issue to the developer mailing list)
> >>>>>>>>> 
> >>>>>>>>> => Having pressed the start button in this med file, and
> >>>>>>>>> when trying to change the Fabla presets (here: to
> >>>>>>>>> fabla808), then MusE crashes.
> >>>>>>>>> 
> >>>>>>>>> => Problem still exists
> >>>>>>>>> 
> >>>>>>>>> => In Muse I created a new med file that contains the same
> >>>>>>>>> track information in the left pane as the med file that I
> >>>>>>>>> tested before (specified above). Only the notes in the
> >>>>>>>>> right pane are different in this new med file. I activated
> >>>>>>>>> loop mode and saved this new file.
> >>>>>>>>> 
> >>>>>>>>> => Having pressed the start button in this new med file,
> >>>>>>>>> and when trying to change the Fabla presets (here: to
> >>>>>>>>> fabla808), then MusE crashes.
> >>>>>>>>> 
> >>>>>>>>> => Problem still exists
> >>>>>>>>> 
> >>>>>>>>> Any ideas what to do next?
> >>>>>>>>> 
> >>>>>>>>> Regards,
> >>>>>>>>> 
> >>>>>>>>> Jens
> >>>>>>>>> 
> >>>>>>>>> Am Sonntag, 26. Juli 2015 schrieb Andrew Deryabin:
> >>>>>>>>>> Hi Jens,
> >>>>>>>>>> 
> >>>>>>>>>> Did you try current git version which uses QT5?
> >>>>>>>>>> I'll now try to check included song file in 2.2.1 version,
> >>>>>>>>>> but it's unlikely, that this version will get further
> >>>>>>>>>> updates, as it's based on QT4. Furthermore, current git
> >>>>>>>>>> uses bundled lv2 support libraries and behaves more
> >>>>>>>>>> predictably.
> >>>>>>>>>> 
> >>>>>>>>>> Regards,
> >>>>>>>>>> Andrew
> >>>>>>>>>> 
> >>>>>>>>>> 26.07.2015 09:35, Jens Radloff пишет:
> >>>>>>>>>>> Hi,
> >>>>>>>>>>> 
> >>>>>>>>>>> I installed the Fabla LV2 synth in my Ubuntu Studio
> >>>>>>>>>>> 14.04.2 installation, i.e. I installed this synth from
> >>>>>>>>>>> source. I downloaded the source files from
> >>>>>>>>>>> 
> >>>>>>>>>>> https://github.com/harryhaaren/openAV-Fabla
> >>>>>>>>>>> 
> >>>>>>>>>>> , i.e. the zip file which is offered there via the
> >>>>>>>>>>> "Download ZIP" button.
> >>>>>>>>>>> 
> >>>>>>>>>>> Due to my installation, Fabla is listed now as a LV2
> >>>>>>>>>>> synth in MusE.
> >>>>>>>>>>> 
> >>>>>>>>>>> I created a med file with a Fabla track and connected
> >>>>>>>>>>> this track to a midi drum track which contains some drum
> >>>>>>>>>>> notes. I defined a loop region in this med file and
> >>>>>>>>>>> activated loop mode. Then I saved the med file.
> >>>>>>>>>>> 
> >>>>>>>>>>> When I start this med file having started MusE and having
> >>>>>>>>>>> loaded this med file into MusE, and if I then change the
> >>>>>>>>>>> preset of the Fabla synth to the preset "fabla808", then
> >>>>>>>>>>> MusE chrashes.
> >>>>>>>>>>> 
> >>>>>>>>>>> This phenomenon cannot get provocated each time these
> >>>>>>>>>>> steps are applied if the med file is freshly loaded,
> >>>>>>>>>>> having started MusE, but often.
> >>>>>>>>>>> 
> >>>>>>>>>>> Please find attached to this mail the following files:
> >>>>>>>>>>> 
> >>>>>>>>>>> 1. The appropriate med file.
> >>>>>>>>>>> 
> >>>>>>>>>>> 2. Dump file "dump_I.txt": Contains the beginning of the
> >>>>>>>>>>> dump, the end of the dump has been cut. Dump file created
> >>>>>>>>>>> by piping the dump output to a text file.
> >>>>>>>>>>> 
> >>>>>>>>>>> 3. Dump file "dump_II.txt" Contains the end of the dump,
> >>>>>>>>>>> including the segmenation fault. Created by piping the
> >>>>>>>>>>> dump output to the console.
> >>>>>>>>>>> 
> >>>>>>>>>>> Regards,
> >>>>>>>>>>> 
> >>>>>>>>>>> Jens
> >>>>>>>>>>> 
> >>>>>>>>>>> PS: I just discovered a directory called "Fabla LV2-0" ,
> >>>>>>>>>>> which is a subdirectory of the directory where the
> >>>>>>>>>>> attached med file is located. This is the content of the
> >>>>>>>>>>> "Fabla LV2-0" directory:
> >>>>>>>>>>> 
> >>>>>>>>>>> drwxrwxr-x 2 test test 4,0K Jul 26 08:40 .
> >>>>>>>>>>> drwxrwxr-x 3 test test 4,0K Jul 26 08:28 ..
> >>>>>>>>>>> lrwxrwxrwx 1 test test   49 Jul 26 08:40 CHH_1.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/CHH_1.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   52 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Clap.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Clap.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   53 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Clave.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Clave.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   59 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Cymbal-high.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Cymbal-high.w
> >>>>>>>>>>> av lrwxrwxrwx 1 test test   56 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Hi_Conga.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Hi_Conga.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   54 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Hi_Tom.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Hi_Tom.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   57 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Kick_long.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Kick_long.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   58 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Kick_short.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Kick_short.wa
> >>>>>>>>>>> v lrwxrwxrwx 1 test test   56 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Lo_Conga.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Lo_Conga.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   54 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Lo_Tom.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Lo_Tom.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   55 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Maracas.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Maracas.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   56 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Md_Conga.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Md_Conga.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   54 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Md_Tom.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Md_Tom.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   56 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Rim_Shot.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Rim_Shot.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   57 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Snare_lo1.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Snare_lo1.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   57 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Snare_lo2.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Snare_lo2.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   57 Jul 26 08:28
> >>>>>>>>>>> Classic-808_Snare_lo3.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fabla808.lv2/Classic-808_Snare_lo3.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   53 Jul 26 08:40 FX_Chh_01.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/FX_Chh_01.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   56 Jul 26 08:40 HardHse_K_02.wav
> >>>>>>>>>>> ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/HardHse_K_02.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   58 Jul 26 08:40
> >>>>>>>>>>> HardHse_K_03_B.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/HardHse_K_03_B.wa
> >>>>>>>>>>> v lrwxrwxrwx 1 test test   58 Jul 26 08:40
> >>>>>>>>>>> Hard_Hse_OHH_1.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/Hard_Hse_OHH_1.wa
> >>>>>>>>>>> v lrwxrwxrwx 1 test test   52 Jul 26 08:40 hat_open.wav
> >>>>>>>>>>> -> /usr/local/lib/lv2/fablaSavageDrums.lv2/hat_open.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   54 Jul 26 08:40 hat_sizzle.wav
> >>>>>>>>>>> ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/hat_sizzle.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   47 Jul 26 08:40 hat.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/hat.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   48 Jul 26 08:40 kick.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/kick.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   48 Jul 26 08:40 ride.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/ride.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   55 Jul 26 08:40 snare_clean.wav
> >>>>>>>>>>> ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/snare_clean.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   59 Jul 26 08:40
> >>>>>>>>>>> snare_rim_clean.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/snare_rim_clean.w
> >>>>>>>>>>> av lrwxrwxrwx 1 test test   49 Jul 26 08:40 snare.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaSavageDrums.lv2/snare.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   49 Jul 26 08:40 xFX_6.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/xFX_6.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   49 Jul 26 08:40 yFX_3.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/yFX_3.wav
> >>>>>>>>>>> lrwxrwxrwx 1 test test   49 Jul 26 08:40 yFX_8.wav ->
> >>>>>>>>>>> /usr/local/lib/lv2/fablaHardElectro.lv2/yFX_8.wav
> >>>>>>>>>>> 
> >>>>>>>>>>> 
> >>>>>>>>>>> ---------------------------------------------------------
> >>>>>>>>>>> -- -- -- -- -- -----------
> >>>>>>>>>>> 
> >>>>>>>>>>> 
> >>>>>>>>>>> _______________________________________________
> >>>>>>>>>>> Lmuse-developer mailing list
> >>>>>>>>>>> [email protected]
> >>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/lmuse-develo
> >>>>>>>>>>> pe r
> >>>>>>>>> 
> >>>>>>>>> -----------------------------------------------------------
> >>>>>>>>> -- -- -- -- -----------
> >>>>>>>>> _______________________________________________
> >>>>>>>>> Lmuse-developer mailing list
> >>>>>>>>> [email protected]
> >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/lmuse-develope
> >>>>>>>>> r
> >>>>>>> 
> >>>>>>> -------------------------------------------------------------
> >>>>>>> -- -- -- -----------
> >>>>>>> 
> >>>>>>> 
> >>>>>>> _______________________________________________
> >>>>>>> Lmuse-developer mailing list
> >>>>>>> [email protected]
> >>>>>>> https://lists.sourceforge.net/lists/listinfo/lmuse-developer
> >>>>> 
> >>>>> ---------------------------------------------------------------
> >>>>> -- -- -----------
> >>>>> _______________________________________________
> >>>>> Lmuse-developer mailing list
> >>>>> [email protected]
> >>>>> https://lists.sourceforge.net/lists/listinfo/lmuse-developer
> >>> 
> >>> -----------------------------------------------------------------
> >>> -- -----------
> >>> 
> >>> 
> >>> _______________________________________________
> >>> Lmuse-developer mailing list
> >>> [email protected]
> >>> https://lists.sourceforge.net/lists/listinfo/lmuse-developer


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