Another point is that for any asynchronous appender implementation, it's a sine qua non that the LoggingEvent class be thread-safe.
At least for the manipulations an appender might do: layout, accessing properties, fixing properties. I had a quick browse through the source and found what looks to me like a race condition here: public object LookupProperty(string key) { if (m_data.Properties != null) { return m_data.Properties[key]; } if (m_compositeProperties == null) { CreateCompositeProperties(); } return m_compositeProperties[key]; } private void CreateCompositeProperties() { m_compositeProperties = new CompositeProperties(); if (m_eventProperties != null) { m_compositeProperties.Add(m_eventProperties); } ... etc If two threads call LookupProperty concurrently, one may start executing CreateCompositeProperties and the other might access m_compositeProperties before it's fully created. If I'm right, the fix is simple - don't set m_compositeProperties until it's completely created.