We have always used full PC's as the clients. Mainly due to everyone
binging there own systems to the LAN partys.

I guess you could do thin clients, however you would hear the players
screaming about slow page loads and blaming everything that goes wrong on
the thin client setup. Dont know if it would be worth the hassle you would
get.

ref: www.amateur-hour.net

site I have been running for over 2 years, we are doing our 4th LAN party
this month. 60 plus players

Denis

On Fri, 19 Oct 2001, Tom Brown wrote:

> Does anyone have experience with gaming on thin-client/server LANs? Such as
> multiplayer game LAN-parties running Quake or less violent alternatives? 
> 
> ltsp seems like a natural for multiplayer gaming, but I don't know little
> about the subject. I tried to find an email address at id software to ask
> about setting up a Quake2 LAN party on a client/server network using thin
> clients. Couldn't find an appropriate email address. Their tech support
> form weeded out my inquiry. So I looked at several gaming web sites. All
> the LAN descriptions used full PC's at each user node and didn't mention
> thin clients at all.
> 
> Tom
> 
> 
> 
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