On Mon, 2003-01-06 at 17:13, Dan Scannell wrote: > I bet the performance would be even better if the client used TightVNC, I.E > better compression, afterall its only the display updates that need > transmitting. I did see a project a while back that tried to make the X > protocol more bandwidth friendly, I wonder what happened to it?
Not at all, the opengl calls are transferred to the Xserver running on the thin client and the card does the rendering. > I cant think of a better crowd puller for LTSP, five clients running Unreal > Tournament on a Pentium 200! Other thing is you still need a half decent machine for the client. > Dan -- ¤ø,¸¸,ø¤º°`°º¤ø,¸¸,ø¤ Robert Stanford º¤º°`°º¤ø,¸¸,ø¤º°`°º¤º ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _____________________________________________________________________ Ltsp-discuss mailing list. To un-subscribe, or change prefs, goto: https://lists.sourceforge.net/lists/listinfo/ltsp-discuss For additional LTSP help, try #ltsp channel on irc.openprojects.net