On Mon, 2003-01-06 at 17:13, Dan Scannell wrote:

> I bet the performance would be even better if the client used TightVNC, I.E
> better compression, afterall its only the display updates that need
> transmitting. I did see a project a while back that tried to make the X
> protocol more bandwidth friendly, I wonder what happened to it?

Not at all, the opengl calls are transferred to the Xserver running on
the thin client and the card does the rendering.

> I cant think of a better crowd puller for LTSP, five clients running Unreal
> Tournament on a Pentium 200!

Other thing is you still need a half decent machine for the client.

> Dan
-- 
¤ø,¸¸,ø¤º°`°º¤ø,¸¸,ø¤
   Robert Stanford 
º¤º°`°º¤ø,¸¸,ø¤º°`°º¤º



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