On 20.01.2013 01:03:51, Hisham wrote: > On Sat, Jan 19, 2013 at 10:26 AM, Ousmane Roland Yonaba > <roland.yon...@gmail.com> wrote: > > modules = { > > ["init"] = "init.lua", > > ["jumper"] = "jumper.lua", > > ["core.bheap"] = "core/bheap.lua", > > ["core.grid"] = "core/grid.lua", > > ["core.heuristics"] = "core/heuristics.lua", > > ["core.node"] = "core/node.lua" > > } > > } > > Hi! > > I'm not a gatekeeper of the Lua modules namespace by any means, but... > don't you think "init" is a little too general/vague for a module > name? (To a lesser extent, the same applies to the "core." > namespace... it doesn't sound like something belonging to a 2D game > library). > > I'm uploading the rockspec anyway, but my suggestion (speaking as a > Lua user) would be to use a "jumper." namespace for your modules in > future versions.
I am sorry but this is unacceptable. LUA_PATH by default has the .../init.lua so installing this rock may influence users that do not intend this module at all. I didn't think about it thoroughly yet to analyze how "init" module can influence my system but wouldn't allow the module in. After all we all are interested in a reasonably stable repo, avoiding to be blown up at any moment. My IMO though. -- Ildar Mulyukov, free SW designer/programmer ================================================ email: il...@users.sourceforge.net blog: http://johan-notes.blogspot.com/ ALT Linux Sisyphus ================================================ ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122412 _______________________________________________ Luarocks-developers mailing list Luarocks-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/luarocks-developers