There was some discussion after the "Open Source Pizza" Tuesday night about software licensing. I recently ran across a paper that studies the conomic analysis of optimal licensing which compares free/ open licenses to proprietary licenses. The key yardstick is the level of benefit or "welfare" provided to both consumers and to developers, while accounting for innovation over time.

It essentially (attempts to) answer this question:

If proprietary incentives matter for innovation, and if public access to a reusable free/open platform also matters for welfare, then what scope of protection creates the greatest good?


Here's what I took as the "key findings"

1) HIGHEST SOCIAL WELFARE
a) The highest social welfare of any configuration is a pool of "freedom motivated" developers matched with completely free/ openlicenses. This is higher than a pool of "profit motivated" developers matched with proprietary licenses. b) BUT, if any fraction of the population is profit motivated, then the socially optimal license will ALWAYS contain the offer of a proprietary period t > 0. This stimulates higher innovation.

c) Regardless of whether an institution is freedom or profit motivated, the optimal license is more open than BSD in the sense that the length of proprietary protection on derivative works should not be arbitrarily long. Multi-period innovation is thwarted by overlong protection.

2) PROFIT MOTIVATED FIRMS
The analytic framework allows the authors to consider stylized business models ranging from completely closed and proprietary (e.g. restrictive End-User-License-Agreements), through partially open access (e.g. allowing plug-ins and APIs), to subsidizing users and taking all profits on developer royalties (e.g. computer games), to non-profits that open all aspects of a platform. They find that:

a) Profit motivated firms rationally choose EULAs more often than is socially optimal. b) Decentralized innovation can increase profits over going it alone. For profit motivated firms, this means it becomes privately rational to choose open licenses once reuse and network effects pass a critical threshold. This effect can even dominate subcontracts with targeted developers. c) Even non-profits can benefit by harnessing the efforts of profit-motivated developers and giving them a brief period to charge for the value of their investments.

3) PLATFORM OWNER TENURE
One open question has been whether large projects need "sponsors." In general, the authors find that they do.

More specifically, they find that a platform sponsor needs to exercise a long term interest in a platform as a means to enforcing good behavior on the part of decentralized profit motivated developers. A prisoner's dilemma emerges in which anyone who likes to charge prefers to do so as long as possible but, if they do, then the whole community suffers. If a license can enforce a reasonable, i.e. short term, proprietary period then everyone, including the developer, wins over multiple periods of innovation. For this to work, the tenure of the platform sponsor must survive multiple periods of tenure for downstream developers.

4) PIRACY
Even if no reuse is possible and innovation never occurs, conditions exist where a profit motivated firm prefers to allow limited piracy, interpreted as free user access, to a portion of its products. Roughly interpreted, word-of-mouth effects on sales can dominate lost sales.



This paper is written for an academic audience. So, it can be mathematically challenging, but if you want a "proof" of certain free / open source arguments, here it is: http://papers.ssrn.com/ sol3/papers.cfm?abstract_id=639165


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