> Regarding of you saying stuff about examples online, I can't find any
> more "complex" example out there. All the examples have a really
> simple design, client sends message, receives message back and then
> the connection is closed. Is there any examples out there where
> connections are persistent and messages can come at any given time ?
Sure, just don't close the connection... ;^)
You get something at the recv callback, you send something back. Does it
fit in the TCP buffer ? Then you send it. Are there any bytes left to
send ? Yes, then you will send them _at the *sent* callback, not the
poll callback. The poll callback is mostly for housekeeping and
attending periodic tasks. The sent callback is fired when the other end
acknowledged and there is room to send more data (that is why you
couldn't send, because there was no room, so you have to wait for room,
not for time, for room, and that happens when sent data can be discarded
because the other end signals it has been received, and then the stack
is sure it won't have to resend it, so it can free RAM. When you have to
wait for time, because a close fails or something, then you'll use the
poll callback.
I do believe the http server is more than pretty complex, and the smtp
server is complex enough. Those are great examples and I've learned all
I needed to learn just by watching closely at them.
Start with the echo example, move perhaps to the netio example, and then
go to smtp and then http.
There is also the wiki, which explains in detail all you need to know
about the function calls. http://lwip.wikia.com/wiki/Raw/native_API
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