Hello guys, I'm posting here to tell you that the problem was much simpler
than I thought. Once I disabled Nage's Algorithm for all the PCBs and
called tcp_output after every write, the speed increased dramatically
(similar to my netconn UDP implementation).

I guess those are enabled by default for good reasons, but in my case it
was adding a way too big of a delay.

Mihai

On Wed, Jun 8, 2016 at 3:43 PM, Sergio R. Caprile <[email protected]>
wrote:

> > Regarding of you saying stuff about examples online, I can't find any
> > more "complex" example out there. All the examples have a really
> > simple design, client sends message, receives message back and then
> > the connection is closed. Is there any examples out there where
> > connections are persistent and messages can come at any given time ?
>
> Sure, just don't close the connection... ;^)
> You get something at the recv callback, you send something back. Does it
> fit in the TCP buffer ? Then you send it. Are there any bytes left to send
> ? Yes, then you will send them _at the *sent* callback, not the poll
> callback. The poll callback is mostly for housekeeping and attending
> periodic tasks. The sent callback is fired when the other end acknowledged
> and there is room to send more data (that is why you couldn't send, because
> there was no room, so you have to wait for room, not for time, for room,
> and that happens when sent data can be discarded because the other end
> signals it has been received, and then the stack is sure it won't have to
> resend it, so it can free RAM. When you have to wait for time, because a
> close fails or something, then you'll use the poll callback.
>
> I do believe the http server is more than pretty complex, and the smtp
> server is complex enough. Those are great examples and I've learned all I
> needed to learn just by watching closely at them.
> Start with the echo example, move perhaps to the netio example, and then
> go to smtp and then http.
>
> There is also the wiki, which explains in detail all you need to know
> about the function calls. http://lwip.wikia.com/wiki/Raw/native_API
>
>
>
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