Am 12.05.2013 um 17:04 schrieb Benjamin Piwowarski 
<benjamin.piwowar...@lip6.fr>:

> Hi,
> 
> I would be happy to participate (in July/August) to make the cmake building 
> process complete and more fool-proof on mac (a few months ago I was able to 
> build successfully a working bundle).

What do you call a working bundle? It has to contain the frameworks it depends 
on.
Anyway, I have no preference for one build system or the other. And of course 
your
support would be greatly appreciated.

Stephan

> If some are interested to do the same effort for the linux platform, then it 
> could be an occasion to get rid of the old auto-tools chain since windows is 
> already not using it. Maintaining two build systems is cumbersome and may 
> introduce lots of compilation errors when switching from one tool to the 
> other (this happened when I submitted patches to LyX).
> 
> benjamin
> 
> On May 12, 2013, at 13:41 , Stephan Witt <st.w...@gmx.net> wrote:
> 
>> Am 12.05.2013 um 11:18 schrieb Abdelrazak Younes <you...@lyx.org>:
>> 
>>> On Sat, May 11, 2013 at 11:02 PM, Stephan Witt <st.w...@gmx.net> wrote:
>>>> Am 11.05.2013 um 17:50 schrieb Abdelrazak Younes <you...@lyx.org>:
>>>> 
>>>>> Hi Stephan,
>>>>> 
>>>>> At LyX meeting we are wondering why you are still using autotools for Mac 
>>>>> packaging. Do you miss anything from CMake that is not implemented yet?
>>>> 
>>>> Hi all at the LyX meeting,
>>>> 
>>>> I hope you're well and someone is drinking wine too… :)
>>>> 
>>> I had some ;-)
>>> 
>>> 
>>>> Regarding the CMake question - I never tried it for a long time.
>>>> 
>>> Ah? I got the impression you were developping using cmake and xcode... But 
>>> I see in your other email that this does not work anymore...
>>> 
>>>> 
>>>> So I cannot answer the question. Isn't the autotools build the official 
>>>> one?
>>>> 
>>> Up to now yes, except for Windows.
>>> 
>>> I was trying to advocate yesterday that we should really move to cmake on 
>>> all platforms. I guess this is already a lost battle…
>> 
>> I'm using CMake to generate the Xcode-project for debugging purposes.
>> 
>> The packaging is done by a shell script to wrap all needed resources into 
>> one bundle.
>> The first step is making the pure LyX.app bundle (make install).
>> Then the additional parts are copied into this app bundle. The used 
>> frameworks
>> (spell checker libraries, gettext and Qt4) needs to be adjusted to make them 
>> relocatable.
>> The dictionaries and thesauri are simply copied into it too.
>> 
>> Of course one can do these steps with CMake but I never got a friend of it's 
>> language
>> and I'm loosing to much time to find my mistakes when using it. If it had 
>> the ability to
>> tell me what it's doing and why… sorry, the verbose option of it is not 
>> enough for me.
>> 
>> Stephan
> 
> 
> 

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