> Hmm, do we want to do that or have more generic methods in Inset that > could be overloaded as you show for DialogInset and differently for > collapsable insets? This would seem simpler, like > > class Inset { > .... > void close(); > bool isOpen(); > > } > > Then these methods could be implemented to mean different things in > different places. Sure. I was just thinking out loud. > Thanks for the code. Feel free to implement it, otherwise I'll try to > take a look next week. Not me! Life is pretty busy here at the moment! Angus
- Re-implementing open-stuff Jean-Marc Lasgouttes
- Re: Re-implementing open-stuff [questions about ... Jean-Marc Lasgouttes
- Re: Re-implementing open-stuff [questions ab... Angus Leeming
- Re: Re-implementing open-stuff [question... Jean-Marc Lasgouttes
- Re: Re-implementing open-stuff [ques... Angus Leeming
- Re: Re-implementing open-stuff ... Jean-Marc Lasgouttes
- Re: Re-implementing open-st... Angus Leeming
- Re: Re-implementing ope... Jean-Marc Lasgouttes
- Re: Re-implementing ope... Angus Leeming
- Re: Re-implementing ope... Juergen Vigna
- Re: Re-implementing ope... Jean-Marc Lasgouttes
- Re: Re-implementing ope... Jean-Marc Lasgouttes
- Re: Re-implementing ope... Angus Leeming
- Re: Re-implementing ope... Jean-Marc Lasgouttes
- Re: Re-implementing ope... Jean-Marc Lasgouttes
- Re: Re-implementing ope... Angus Leeming
- Re: Re-implementing ope... Jean-Marc Lasgouttes
- Re: Re-implementing ope... Juergen Vigna
- Re: Re-implementing ope... Jean-Marc Lasgouttes