> Hmm, do we want to do that or have more generic methods in Inset that
> could be overloaded as you show for DialogInset and differently for
> collapsable insets? This would seem simpler, like
> 
> class Inset {
> ....
> void close();
> bool isOpen();
> 
> }
> 
> Then these methods could be implemented to mean different things in
> different places.

Sure. I was just thinking out loud.

> Thanks for the code. Feel free to implement it, otherwise I'll try to
> take a look next week.

Not me! Life is pretty busy here at the moment!
Angus

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